template-systems #41

Merged
sebastian merged 30 commits from template-systems into main 2024-04-19 21:10:01 +02:00
13 changed files with 91 additions and 10 deletions
Showing only changes of commit 0104df8084 - Show all commits

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@ -1,6 +1,14 @@
<div *ngIf="isGamesystemTemplate()">
<mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Gamesystem is symmetric template</mat-checkbox>
</div>
<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [templateElement]="templateElement" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
<mat-expansion-panel>
<mat-expansion-panel-header>
<mat-panel-title>Product Generation Settings</mat-panel-title>
</mat-expansion-panel-header>
<div *ngIf="isGamesystemTemplate()">
<mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Use symmetric Productgenerators</mat-checkbox>
</div>
<mat-checkbox [(ngModel)]="gamesystem.generateIsolatedStates">Generate Isolated ProductStates</mat-checkbox>
</mat-expansion-panel>

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@ -1,4 +1,4 @@
<mat-checkbox [(ngModel)]="this.gamesystem!.generateIsolatedStates">Generate Isolated States</mat-checkbox>
<app-product-state-editor [templateElement]="templateElement" [gamesystem]="gamesystem" (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-state-editor>
<div id="productStateEditor">
<app-product-transition-editor [templateElement]="templateElement" [gamesystem]="gamesystem" (onOpenGamesystem)="onOpenGamesystemEditor($event)"></app-product-transition-editor>

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@ -1,4 +1,4 @@
import {Component, EventEmitter, Input, Output} from '@angular/core';
import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
import {
ProductTransitionEditorComponent
} from "../transition-editor/product-transition-editor/product-transition-editor.component";
@ -13,12 +13,15 @@ import {TemplateElement} from "../../../project/game-model/templates/TemplateEle
templateUrl: './product-gamesystem-editor.component.html',
styleUrl: './product-gamesystem-editor.component.scss'
})
export class ProductGamesystemEditorComponent {
export class ProductGamesystemEditorComponent implements OnInit{
@Input() gamesystem: ProductGamesystem | undefined
@Input() templateElement: TemplateElement | undefined
@Output("onOpenGamesystemEditor") openGamesystemEditorEmitter = new EventEmitter<SimpleGamesystem>();
ngOnInit() {
}
onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
this.openGamesystemEditorEmitter.emit(gamesystem);
}

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@ -50,6 +50,7 @@ export class ProductStateEditorComponent implements OnInit{
if(this.templateElement == undefined) {
this.datasource.data = this.gamesystem!.states;
} else if(this.gamesystem instanceof ProductTemplateSystem) {
console.log("Product Template System: ", this.gamesystem!.stateMap.get(this.templateElement))
this.datasource.data = this.gamesystem!.stateMap.get(this.templateElement)!
}

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@ -22,6 +22,7 @@ export class CharacterRelation implements TemplateElement{
if((gamesystem instanceof SimpleTemplateGamesystem || gamesystem instanceof ProductTemplateSystem) && !this.isGamesystemCharacterRelationSpecific(gamesystem.componentName)) {
const templateGamesystem = new ProductTemplateSystem(gamesystem.componentName, gamesystem.componentDescription, TemplateType.CHARACTER_RELATION);
templateGamesystem.symmetric = gamesystem.symmetric
templateGamesystem.generateIsolatedStates = gamesystem.generateIsolatedStates
templateGamesystem.addChildGamesystem(gamesystem);
templateGamesystem.addChildGamesystem(gamesystem);
this.characterRelationGamesystems.push(templateGamesystem);

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@ -8,6 +8,8 @@ export abstract class Gamesystem<S, T> extends ModelComponent{
states: S[] = [];
transitions: T[] = [];
parentGamesystem: ProductGamesystem | undefined
generateIsolatedStates: boolean = true
constructor(gamesystemName: string, gamesystemDescription: string) {
super(gamesystemName, gamesystemDescription, ModelComponentType.GAMESYTEM);
}

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@ -16,7 +16,6 @@ import {IsolatedProductStateGenerator} from "./productSystemGenerator/IsolatedPr
export class ProductGamesystem extends Gamesystem<ProductState, ProductTransition> {
innerGamesystems: Gamesystem<State<any>, Transition<any>>[] = [];
generateIsolatedStates: boolean = false
static constructFromSimpleGamesystem(simpleGamesystem: SimpleGamesystem, gameModel: GameModel) {
const productGamesystem = new ProductGamesystem(simpleGamesystem.componentName, simpleGamesystem.componentDescription);

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@ -28,7 +28,8 @@ export class IsolatedProductStateGenerator extends ProductSystemGenerator {
protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult) {
this.productGamesystem.states = generationResult.states;
this.productGamesystem.states = this.productGamesystem.states.concat(generationResult.states);
console.log("Generation-Result: ", this.productGamesystem.states)
}
protected generateBinaryIsolatedProductStates(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {

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@ -2,16 +2,26 @@ import {IsolatedTemplateStateGenerator} from "./IsolatedTemplateStateGenerator";
import {ProductGenerationData} from "./ProductGenerationData";
import {ProductGeneratorResult} from "./ProductGeneratorResult";
import {ProductState} from "../states/ProductState";
import {SimpleState} from "../states/SimpleState";
import {State} from "../states/State";
import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
export class IsolatedSymmetricTemplateStateGenerator extends IsolatedTemplateStateGenerator{
protected generateBinaryIsolatedProductStates(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
console.log("Calling test")
console.log(leftSystemData.states)
console.log(rightSystemData.states)
const generatedProductStates: ProductState[] = []
leftSystemData.states.forEach(leftState => {
if(leftState.outgoingTransitions.length == 0 && leftState.incomingTransitions.length == 0) {
rightSystemData.states.forEach(rightState => {
if(leftState.equals(rightState) && rightState.outgoingTransitions.length == 0 && rightState.incomingTransitions.length == 0) {
console.log("LeftState is isolated")
if(leftState.equals(rightState)) {
if(rightState.outgoingTransitions.length == 0 && rightState.incomingTransitions.length == 0) {
const leftConditions = this.getStateConditions(leftState, true);
const rightConditions = this.getStateConditions(rightState, true);
@ -19,6 +29,17 @@ export class IsolatedSymmetricTemplateStateGenerator extends IsolatedTemplateSta
this.generateBinaryProductState(leftState, rightState, generatedProductStates);
}
}
}
if(leftState.equals(rightState) && rightState.outgoingTransitions.length == 0 && rightState.incomingTransitions.length == 0) {
const leftConditions = this.getStateConditions(leftState, true);
const rightConditions = this.getStateConditions(rightState, true);
if(!this.contradictCombinedConditions(leftConditions, rightConditions)) {
const generatedState = this.generateBinaryProductState(leftState, rightState, generatedProductStates);
console.log(generatedProductStates)
}
}
})
}
})

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@ -8,6 +8,8 @@ import {Character} from "../../characters/Character";
import {CharacterRelation} from "../../characters/CharacterRelation";
import {TemplateElement} from "../../templates/TemplateElement";
import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
import {ProductGeneratorResult} from "./ProductGeneratorResult";
import {state, transition} from "@angular/animations";
export class IsolatedTemplateStateGenerator extends IsolatedProductStateGenerator {
templateElement: TemplateElement
@ -18,6 +20,13 @@ export class IsolatedTemplateStateGenerator extends IsolatedProductStateGenerato
}
protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult) {
const templateSystem = this.productGamesystem as ProductTemplateSystem;
const nonIsolatedStates = templateSystem.stateMap.get(this.templateElement)!
const states = nonIsolatedStates.concat(generationResult.states);
templateSystem.stateMap.set(this.templateElement, states)
}
protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
const templateElement = this.determineTemplateElement(leftSystem)!;

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@ -35,7 +35,11 @@ export class ProductTemplateSystem extends ProductGamesystem implements Template
if(this.generateIsolatedStates) {
const isolatedTemplateStateGenerator = new IsolatedSymmetricTemplateStateGenerator(this, templateElement);
isolatedTemplateStateGenerator.generateFromChildsystems();
isolatedTemplateStateGenerator.generateIsolatedProductStates();
console.log(this.states)
console.log("Generate symmetric isolated states")
} else {
console.log("Do not generate symmetric isolated states")
}
} else {
const productTemplateGenerator = new TemplateProductSystemGenerator(this, templateElement);

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@ -17,6 +17,18 @@
{
"stateLabel": "Fester Freund",
"conditionMap": []
},
{
"stateLabel": "Eltern",
"conditionMap": []
},
{
"stateLabel": "Geschwister",
"conditionMap": []
},
{
"stateLabel": "Großeltern",
"conditionMap": []
}
],
"transitions": [
@ -45,6 +57,7 @@
"actionMap": []
}
],
"generateIsolatedStates": true,
"symmetric": true
}
]

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@ -19,6 +19,24 @@
"conditions": [],
"stateLabel": "Fester Freund",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "Eltern",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "Geschwister",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "Großeltern",
"stateDescription": ""
}
],
"transitions": [
@ -47,6 +65,7 @@
"endingState": "Feind"
}
],
"generateIsolatedStates": true,
"symmetric": true,
"templateType": 1
}