template-systems #41
@ -79,6 +79,9 @@ import {
|
||||
import {
|
||||
TemplateSpecificatorComponent
|
||||
} from "./editor/gamesystem-editor/template-specificator/template-specificator.component";
|
||||
import {
|
||||
StateInitialCellComponent
|
||||
} from "./editor/gamesystem-editor/state-editor/simple-state-editor/state-initial-cell/state-initial-cell.component";
|
||||
|
||||
// AoT requires an exported function for factories
|
||||
const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
|
||||
@ -103,7 +106,8 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
|
||||
ScriptaccountConditionEditorComponent,
|
||||
CharacterOverviewComponent,
|
||||
CharacterEditorComponent,
|
||||
TemplateSpecificatorComponent
|
||||
TemplateSpecificatorComponent,
|
||||
StateInitialCellComponent
|
||||
],
|
||||
imports: [
|
||||
BrowserModule,
|
||||
|
@ -39,12 +39,7 @@
|
||||
<ng-container matColumnDef="initial">
|
||||
<th mat-header-cell *matHeaderCellDef>Initial</th>
|
||||
<td mat-cell *matCellDef="let state">
|
||||
<div *ngIf="editedElement !== state">
|
||||
<mat-icon *ngIf="state.initial">done</mat-icon>
|
||||
<mat-icon *ngIf="!state.initial">close</mat-icon>
|
||||
</div>
|
||||
<mat-checkbox *ngIf="editedElement === state" [(ngModel)]="state.initial" (ngModelChange)="onStateChange()"></mat-checkbox>
|
||||
|
||||
<app-state-initial-cell [templateElement]="templateElement" [editedState]="editedElement" [state]="state"></app-state-initial-cell>
|
||||
</td>
|
||||
</ng-container>
|
||||
|
||||
|
@ -35,11 +35,14 @@ export class SimpleStateEditorComponent implements OnInit{
|
||||
|
||||
editedStateLabelError: boolean = false;
|
||||
|
||||
testState: SimpleState | undefined = undefined
|
||||
|
||||
constructor(private snackbar: MatSnackBar) {
|
||||
}
|
||||
|
||||
ngOnInit() {
|
||||
this.dataSource.data = this.states;
|
||||
this.testState = this.states[0]
|
||||
this.dataSource.filterPredicate = (data: SimpleState, filter: string) => {
|
||||
return data.stateLabel.toLowerCase().includes(filter);
|
||||
}
|
||||
@ -127,4 +130,6 @@ export class SimpleStateEditorComponent implements OnInit{
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -5,10 +5,12 @@ import {ScriptAccountCondition} from "../../gamesystems/conditions/ScriptAccount
|
||||
export class SimpleTemplateState extends SimpleState {
|
||||
|
||||
conditionMap: Map<TemplateElement, ScriptAccountCondition[]> = new Map();
|
||||
initialMap: Map<TemplateElement, boolean> = new Map<TemplateElement, boolean>();
|
||||
|
||||
addTemplateElement(templateElement: TemplateElement) {
|
||||
if(!this.conditionMap.has(templateElement)) {
|
||||
this.conditionMap.set(templateElement, this.conditions)
|
||||
this.initialMap.set(templateElement, this.initial);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user