template-systems #41
@ -79,6 +79,9 @@ import {
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import {
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import {
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TemplateSpecificatorComponent
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TemplateSpecificatorComponent
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} from "./editor/gamesystem-editor/template-specificator/template-specificator.component";
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} from "./editor/gamesystem-editor/template-specificator/template-specificator.component";
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import {
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StateInitialCellComponent
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} from "./editor/gamesystem-editor/state-editor/simple-state-editor/state-initial-cell/state-initial-cell.component";
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// AoT requires an exported function for factories
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -103,7 +106,8 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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ScriptaccountConditionEditorComponent,
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ScriptaccountConditionEditorComponent,
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CharacterOverviewComponent,
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CharacterOverviewComponent,
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CharacterEditorComponent,
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CharacterEditorComponent,
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TemplateSpecificatorComponent
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TemplateSpecificatorComponent,
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StateInitialCellComponent
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],
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],
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imports: [
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imports: [
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BrowserModule,
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BrowserModule,
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@ -39,12 +39,7 @@
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<ng-container matColumnDef="initial">
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<ng-container matColumnDef="initial">
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<th mat-header-cell *matHeaderCellDef>Initial</th>
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<th mat-header-cell *matHeaderCellDef>Initial</th>
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<td mat-cell *matCellDef="let state">
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<td mat-cell *matCellDef="let state">
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<div *ngIf="editedElement !== state">
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<app-state-initial-cell [templateElement]="templateElement" [editedState]="editedElement" [state]="state"></app-state-initial-cell>
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<mat-icon *ngIf="state.initial">done</mat-icon>
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<mat-icon *ngIf="!state.initial">close</mat-icon>
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</div>
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<mat-checkbox *ngIf="editedElement === state" [(ngModel)]="state.initial" (ngModelChange)="onStateChange()"></mat-checkbox>
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</td>
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</td>
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</ng-container>
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</ng-container>
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@ -35,11 +35,14 @@ export class SimpleStateEditorComponent implements OnInit{
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editedStateLabelError: boolean = false;
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editedStateLabelError: boolean = false;
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testState: SimpleState | undefined = undefined
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constructor(private snackbar: MatSnackBar) {
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constructor(private snackbar: MatSnackBar) {
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}
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}
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ngOnInit() {
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ngOnInit() {
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this.dataSource.data = this.states;
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this.dataSource.data = this.states;
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this.testState = this.states[0]
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this.dataSource.filterPredicate = (data: SimpleState, filter: string) => {
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this.dataSource.filterPredicate = (data: SimpleState, filter: string) => {
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return data.stateLabel.toLowerCase().includes(filter);
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return data.stateLabel.toLowerCase().includes(filter);
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}
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}
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@ -127,4 +130,6 @@ export class SimpleStateEditorComponent implements OnInit{
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return [];
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return [];
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}
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}
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}
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}
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}
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}
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@ -5,10 +5,12 @@ import {ScriptAccountCondition} from "../../gamesystems/conditions/ScriptAccount
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export class SimpleTemplateState extends SimpleState {
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export class SimpleTemplateState extends SimpleState {
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conditionMap: Map<TemplateElement, ScriptAccountCondition[]> = new Map();
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conditionMap: Map<TemplateElement, ScriptAccountCondition[]> = new Map();
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initialMap: Map<TemplateElement, boolean> = new Map<TemplateElement, boolean>();
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addTemplateElement(templateElement: TemplateElement) {
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addTemplateElement(templateElement: TemplateElement) {
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if(!this.conditionMap.has(templateElement)) {
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if(!this.conditionMap.has(templateElement)) {
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this.conditionMap.set(templateElement, this.conditions)
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this.conditionMap.set(templateElement, this.conditions)
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this.initialMap.set(templateElement, this.initial);
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}
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}
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}
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}
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