template-systems #41
@ -3,12 +3,12 @@
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()"  [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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					<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()"  [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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                               (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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					                               (onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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<mat-expansion-panel>
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					<mat-expansion-panel *ngIf="gamesystem != undefined">
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  <mat-expansion-panel-header>
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					  <mat-expansion-panel-header>
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    <mat-panel-title>Product Generation Settings</mat-panel-title>
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					    <mat-panel-title>Product Generation Settings</mat-panel-title>
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  </mat-expansion-panel-header>
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					  </mat-expansion-panel-header>
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  <div *ngIf="isGamesystemTemplate()">
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					  <div *ngIf="isGamesystemTemplate()">
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    <mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Use symmetric Productgenerators</mat-checkbox>
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					    <mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Use symmetric Productgenerators</mat-checkbox>
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  </div>
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					  </div>
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  <mat-checkbox [(ngModel)]="gamesystem.generateIsolatedStates">Generate Isolated ProductStates</mat-checkbox>
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					  <mat-checkbox [(ngModel)]="gamesystem!.generateIsolatedStates">Generate Isolated ProductStates</mat-checkbox>
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</mat-expansion-panel>
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					</mat-expansion-panel>
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