template-systems #41
@ -15,6 +15,24 @@
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</mat-card-content>
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</mat-card-content>
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</mat-card>
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</mat-card>
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<mat-card>
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<mat-card-header>
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<mat-card-title>Characterrelationspecifc Gamesystems</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let templateSystem of character!.assymetricCharacterRelationSpecificTemplateSystems">
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<mat-expansion-panel-header>
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<mat-panel-title>{{templateSystem.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<app-gamesystem-editor [templateElement]="character" [gamesystem]="templateSystem" [scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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</mat-expansion-panel>
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<button mat-stroked-button class="specify-btn" (click)="openCharacterRelationTemplateSpecificator()">Specify Templatesystem</button>
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</mat-accordion>
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</mat-card-content>
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</mat-card>
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<mat-card>
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<mat-card>
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<mat-card-header>
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<mat-card-header>
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<mat-card-title>Character-Relations</mat-card-title>
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<mat-card-title>Character-Relations</mat-card-title>
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@ -29,4 +29,12 @@ export class CharacterEditorComponent {
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})
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})
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}
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}
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openCharacterRelationTemplateSpecificator() {
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const dialogRef = this.dialog.open(TemplateSpecificatorComponent, {data: this.gameModel!.getTemplateSystems(TemplateType.CHARACTER_RELATION), minWidth: "400px"});
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dialogRef.afterClosed().subscribe(res => {
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if(res != undefined) {
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this.character!.addAsymetricCharacterRelationGamesystem(res);
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}
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})
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}
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}
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}
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@ -14,6 +14,8 @@ export class Character extends ModelComponent implements TemplateElement {
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characterRelations: CharacterRelation[] = []
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characterRelations: CharacterRelation[] = []
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assymetricCharacterRelationSpecificTemplateSystems: Gamesystem<any, any>[] = []
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constructor(componentName: string, componentDescription: string) {
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constructor(componentName: string, componentDescription: string) {
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super(componentName, componentDescription, ModelComponentType.CHARACTER);
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super(componentName, componentDescription, ModelComponentType.CHARACTER);
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}
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}
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@ -39,6 +41,12 @@ export class Character extends ModelComponent implements TemplateElement {
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}
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}
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}
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}
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addAsymetricCharacterRelationGamesystem(gamesystem: Gamesystem<any, any>, recursiveCall: boolean = false) {
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if(!this.isTemplateSystemCharacterRelationSpecific(gamesystem.componentName)) {
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this.assymetricCharacterRelationSpecificTemplateSystems.push(gamesystem)
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}
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}
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addCharacterRelation(characterRelation: CharacterRelation) {
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addCharacterRelation(characterRelation: CharacterRelation) {
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this.characterRelations.push(characterRelation)
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this.characterRelations.push(characterRelation)
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}
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}
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@ -47,4 +55,10 @@ export class Character extends ModelComponent implements TemplateElement {
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return this.characterSpecificTemplateSystems.find(gamesystem => gamesystem.componentName === gamesystemName) != undefined
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return this.characterSpecificTemplateSystems.find(gamesystem => gamesystem.componentName === gamesystemName) != undefined
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}
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}
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private isTemplateSystemCharacterRelationSpecific(gamesystemName: string) {
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return this.assymetricCharacterRelationSpecificTemplateSystems.find(gamesystem =>
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gamesystem.componentName === gamesystemName) != undefined;
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}
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}
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}
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51
testModel/gamesystems/Characterbeziehungssystem.json
Normal file
51
testModel/gamesystems/Characterbeziehungssystem.json
Normal file
@ -0,0 +1,51 @@
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{
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"componentName": "Characterbeziehungssystem",
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"componentDescription": "",
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"states": [
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "Feind",
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"stateDescription": ""
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},
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{
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"initial": true,
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"conditions": [],
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"stateLabel": "Freund",
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"stateDescription": ""
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},
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "Fester Freund",
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"stateDescription": ""
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}
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],
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"transitions": [
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Feind",
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"endingState": "Freund"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Freund",
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"endingState": "Feind"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Freund",
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"endingState": "Fester Freund"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Fester Freund",
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"endingState": "Feind"
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}
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],
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"templateType": 1
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}
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