inventory-items #42
@ -8,6 +8,7 @@ import {ModelComponentFileDirectory} from "./storage/ModelComponentFileDirectory
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import {GamesystemStorage} from "./storage/storing/GamesystemStorage";
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import {Character} from "../src/app/project/game-model/characters/Character";
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import {CharacterStorage} from "./storage/storing/CharacterStorage";
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import {ItemStorage} from "./storage/storing/ItemStorage";
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let win: BrowserWindow | null = null;
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const args = process.argv.slice(1),
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@ -247,6 +248,9 @@ function recieveGameModelToStore(gameModel: StoredGameModel) {
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const characterStorage = new CharacterStorage(path.join(projectDirectory, ModelComponentFileDirectory.CHARACTER_DIR_NAME))
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characterStorage.storeCharacters(gameModel.storedCharacters)
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const itemStorage = new ItemStorage(path.join(projectDirectory, ModelComponentFileDirectory.ITEM_DIR_NAME))
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itemStorage.storeItem(gameModel.storedItems);
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}
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/*function deleteComponent(component: DeleteModel) {
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@ -7,4 +7,5 @@ exports.ModelComponentFileDirectory = ModelComponentFileDirectory;
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ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME = "script-accounts";
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ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME = "gamesystems";
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ModelComponentFileDirectory.CHARACTER_DIR_NAME = "characters";
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ModelComponentFileDirectory.ITEM_DIR_NAME = "items";
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//# sourceMappingURL=ModelComponentFileDirectory.js.map
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@ -2,4 +2,5 @@ export class ModelComponentFileDirectory {
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public static SCRIPTACCOUNT_DIR_NAME = "script-accounts"
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public static GAMESYSTEM_DIR_NAME = "gamesystems";
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public static CHARACTER_DIR_NAME = "characters";
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public static ITEM_DIR_NAME = "items";
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}
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@ -2,11 +2,12 @@
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.StoredGameModel = void 0;
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class StoredGameModel {
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constructor(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters) {
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constructor(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, storedItems) {
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this.gameModelName = gameModelName;
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this.storedGamesystems = storedGamesystems;
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this.storedScriptAccounts = storedScriptAccounts;
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this.storedCharacters = storedCharacters;
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this.storedItems = storedItems;
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}
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}
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exports.StoredGameModel = StoredGameModel;
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@ -6,13 +6,15 @@ export class StoredGameModel {
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storedGamesystems: StoreComponent[]
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storedScriptAccounts: StoreComponent[]
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storedCharacters: StoreComponent[]
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storedItems: StoreComponent[]
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constructor(gameModelName: string, storedScriptAccounts: StoreComponent[], storedGamesystems: StoreComponent[],
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storedCharacters: StoreComponent[]) {
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storedCharacters: StoreComponent[], storedItems: StoreComponent[]) {
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this.gameModelName = gameModelName;
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this.storedGamesystems = storedGamesystems;
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this.storedScriptAccounts = storedScriptAccounts;
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this.storedCharacters = storedCharacters;
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this.storedItems = storedItems;
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}
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}
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@ -16,7 +16,7 @@ class GameModelLoader {
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const storedScriptAccounts = this.loadScriptAccountComponents();
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const storedGamesystems = this.loadGamesystems();
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const storedCharacters = this.loadCharacters();
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return new StoredGameModel_1.StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters);
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return new StoredGameModel_1.StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, []);
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}
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loadScriptAccountComponents() {
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const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
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@ -22,7 +22,7 @@ export class GameModelLoader {
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const storedGamesystems = this.loadGamesystems();
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const storedCharacters = this.loadCharacters()
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return new StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters);
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return new StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, []);
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}
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private loadScriptAccountComponents() {
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33
app/storage/storing/ItemStorage.ts
Normal file
33
app/storage/storing/ItemStorage.ts
Normal file
@ -0,0 +1,33 @@
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import {FileUtils} from "../FileUtils";
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import {StoreComponent} from "../StoreComponent";
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import * as path from "node:path";
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import * as fs from "node:fs";
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export class ItemStorage {
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private itemDir: string
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constructor(itemDir: string) {
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this.itemDir = itemDir;
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FileUtils.prepareDirectoryFroWriting(this.itemDir);
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}
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storeItem(storedItems: StoreComponent[]) {
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this.persistDeletedItems(storedItems);
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storedItems.forEach(item => this.storeSingleItem(item))
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}
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private persistDeletedItems(existingItems: StoreComponent[]) {
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const itemFiles = FileUtils.listFilesInDirectory(this.itemDir);
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itemFiles.forEach(itemFile => {
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const itemFileName = path.parse(path.basename(itemFile)).name
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if(existingItems.find(item => item.fileName === itemFileName) == undefined) {
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fs.unlinkSync(itemFile)
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}
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})
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}
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private storeSingleItem(item: StoreComponent) {
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const completeItemFile = path.join(this.itemDir, item.fileName + ".json");
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fs.writeFileSync(completeItemFile, item.jsonString, 'utf-8')
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}
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}
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@ -27,6 +27,7 @@ import {CharacterParser} from "./project/parser/characterParser/CharacterParser"
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import {TemplateType} from "./project/game-model/templates/TemplateType";
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import {TemplateTypeUtilities} from "./project/game-model/templates/TemplateTypeUtilities";
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import {SimpleTemplateGamesystem} from "./project/game-model/templates/simpleGamesystem/SimpleTemplateGamesystem";
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import {ItemSerializer} from "./project/serializer/ItemSerializer";
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@Component({
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selector: 'app-root',
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@ -231,7 +232,11 @@ export class AppComponent implements OnInit{
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const storedScriptAccounts = ScriptAccountSerializer.serializeScriptAccounts(this.gameModel.scriptAccounts)
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const storedGamesystems: StoreComponent[] = GamesystemSerializer.serializeGamesystems(this.gameModel.gamesystems)
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const storedCharacters: StoreComponent[] = CharacterSerializer.serializeCharacters(this.gameModel.characters)
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const storeModel = new StoredGameModel(this.gameModel.gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters)
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const storedItems: StoreComponent[] = ItemSerializer.serializeItems(this.gameModel.inventoryItems);
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console.log(this.gameModel.inventoryItems)
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const storeModel = new StoredGameModel(this.gameModel.gameModelName, storedScriptAccounts,
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storedGamesystems, storedCharacters, storedItems)
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if(this.electronService.isElectron) {
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this.electronService.ipcRenderer.send('save-model', storeModel)
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38
src/app/project/serializer/ItemSerializer.ts
Normal file
38
src/app/project/serializer/ItemSerializer.ts
Normal file
@ -0,0 +1,38 @@
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import {Item} from "../game-model/inventory/Item";
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import {StoreComponent} from "../../../../app/storage/StoreComponent";
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import {SerializeConstants} from "./SerializeConstants";
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import {ItemQuality} from "../game-model/inventory/ItemQuality";
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import {ItemPropertyDescription} from "../game-model/inventory/ItemPropertyDescription";
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import {ItemProperty} from "../game-model/inventory/ItemProperty";
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export class ItemSerializer {
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public static serializeItems(items: Item[]): StoreComponent[] {
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const storedItems: StoreComponent[] = []
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items.forEach(item => storedItems.push(this.serializeSingleItem(item)))
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return storedItems;
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}
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private static serializeSingleItem(item: Item): StoreComponent {
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const fileName = item.componentName;
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const componentType = item.type;
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const jsonString = JSON.stringify(item,(key, value) => {
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if(key === 'perQualityProperties') {
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return value;
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} else if(key == 'quality_propertes') {
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return value.map((prop: ItemProperty) => ({
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...prop,
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propertyDescription: undefined
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}));
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}
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if(key === 'unsaved' || key === 'type') {
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return undefined;
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} else {
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return value;
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}
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}, SerializeConstants.JSON_INDENT)
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return new StoreComponent(jsonString, fileName, componentType);
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}
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}
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