inventory-items-2 #44
@ -274,6 +274,7 @@ function recieveGameModelToStore(gameModel: StoredGameModel) {
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const itemgroupStorage = new ItemgroupStorage(path.join(projectDirectory, ModelComponentFileDirectory.ITEMGROUP_DIR_NAME))
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itemgroupStorage.storeItemgroups(gameModel.storedItemgroups);
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itemgroupStorage.storeItems(gameModel.storedItems)
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}
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/*function deleteComponent(component: DeleteModel) {
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@ -2,12 +2,13 @@
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.StoredGameModel = void 0;
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class StoredGameModel {
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constructor(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, storedItemgroups) {
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constructor(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, storedItemgroups, storedItems) {
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this.gameModelName = gameModelName;
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this.storedGamesystems = storedGamesystems;
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this.storedScriptAccounts = storedScriptAccounts;
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this.storedCharacters = storedCharacters;
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this.storedItemgroups = storedItemgroups;
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this.storedItems = storedItems;
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}
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}
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exports.StoredGameModel = StoredGameModel;
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@ -7,14 +7,16 @@ export class StoredGameModel {
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storedScriptAccounts: StoreComponent[]
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storedCharacters: StoreComponent[]
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storedItemgroups: StoreComponent[]
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storedItems: StoreComponent[]
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constructor(gameModelName: string, storedScriptAccounts: StoreComponent[], storedGamesystems: StoreComponent[],
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storedCharacters: StoreComponent[], storedItemgroups: StoreComponent[]) {
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storedCharacters: StoreComponent[], storedItemgroups: StoreComponent[], storedItems: StoreComponent[]) {
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this.gameModelName = gameModelName;
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this.storedGamesystems = storedGamesystems;
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this.storedScriptAccounts = storedScriptAccounts;
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this.storedCharacters = storedCharacters;
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this.storedItemgroups = storedItemgroups;
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this.storedItems = storedItems;
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}
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}
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@ -16,7 +16,7 @@ class GameModelLoader {
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const storedScriptAccounts = this.loadScriptAccountComponents();
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const storedGamesystems = this.loadGamesystems();
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const storedCharacters = this.loadCharacters();
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return new StoredGameModel_1.StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, []);
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return new StoredGameModel_1.StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, [], []);
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}
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loadScriptAccountComponents() {
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const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
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@ -22,7 +22,7 @@ export class GameModelLoader {
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const storedGamesystems = this.loadGamesystems();
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const storedCharacters = this.loadCharacters()
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return new StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, []);
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return new StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, [], []);
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}
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private loadScriptAccountComponents() {
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@ -10,7 +10,6 @@ class ItemgroupStorage {
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FileUtils_1.FileUtils.prepareDirectoryFroWriting(this.itemgroupDir);
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}
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storeItemgroups(itemgroups) {
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console.log("Store Itemgroups");
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itemgroups.forEach(itemgroup => {
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this.storeItemgroup(itemgroup);
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});
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@ -24,6 +23,9 @@ class ItemgroupStorage {
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FileUtils_1.FileUtils.prepareDirectoryFroWriting(completeItemgroupDirectory);
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fs.writeFileSync(completeFileName + ".json", itemgroup.jsonString, "utf-8");
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}
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storeItems(storedItems) {
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storedItems.forEach(item => this.storeItemgroup(item));
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}
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}
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exports.ItemgroupStorage = ItemgroupStorage;
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//# sourceMappingURL=ItemgroupStorage.js.map
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@ -13,7 +13,6 @@ export class ItemgroupStorage {
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}
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public storeItemgroups(itemgroups: StoreComponent[]) {
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console.log("Store Itemgroups")
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itemgroups.forEach(itemgroup => {
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this.storeItemgroup(itemgroup)
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})
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@ -31,4 +30,7 @@ export class ItemgroupStorage {
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}
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storeItems(storedItems: StoreComponent[]) {
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storedItems.forEach(item => this.storeItemgroup(item))
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}
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}
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@ -235,7 +235,9 @@ export class AppComponent implements OnInit{
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const itemSerializer = new ItemSerializer();
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const storedItemgroups: StoreComponent[] = itemSerializer.serializeItemgroups(this.gameModel!.itemgroups);
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const storeModel = new StoredGameModel(this.gameModel.gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, storedItemgroups)
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const storedItems: StoreComponent[] = itemSerializer.getSerializedItems()
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const storeModel = new StoredGameModel(this.gameModel.gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, storedItemgroups, storedItems)
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if(this.electronService.isElectron) {
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this.electronService.ipcRenderer.send('save-model', storeModel)
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@ -9,6 +9,7 @@ import {Item} from "../game-model/inventory/Item";
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export class ItemSerializer {
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private serializedItemgroups: StoreComponent[] = []
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private serializedItems: StoreComponent[] = []
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private static ignoredGroupKeys: string[] = ['type', 'unsaved', 'children', "itemgroup", "manuallyInheritedGroups", "hierarchyInheritedGroups", "items"]
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private static ignoredItemKeys: string[] = ['type', 'unsaved', 'hierarchyInheritedGroups']
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@ -73,7 +74,7 @@ export class ItemSerializer {
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const fileName = ItemSerializer.computeItemgroupPath(itemgroup, true);
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itemgroup.items.forEach(item => {
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const storeComponent = this.serializeSingleItem(fileName, item);
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this.serializedItemgroups.push(storeComponent)
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this.serializedItems.push(storeComponent)
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})
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@ -100,4 +101,8 @@ export class ItemSerializer {
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return new StoreComponent(jsonString, itemFile, ModelComponentType.ITEM)
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}
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getSerializedItems() {
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return this.serializedItems;
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}
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}
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