main #48
@ -32,7 +32,7 @@
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<app-script-account-overview *ngIf="openContent == ModelComponentType.SCRIPTACCOUNT" #scriptAccountOverview [gameModel]="gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview>
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<app-gamescript-overview *ngIf="openContent == ModelComponentType.GAMESYTEM" #gamesystemOverview [gameModel]="gameModel" (openGamesystemEditor)="openModelComponent($event)"></app-gamescript-overview>
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<app-character-overview *ngIf="openContent == ModelComponentType.CHARACTER" #characterOverview [gameModel]="gameModel" (onOpenCharacterEditor)="openModelComponent($event)"></app-character-overview>
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<app-item-overview *ngIf="openContent == ModelComponentType.ITEMGROUP || openContent == ModelComponentType.ITEM" #itemOverview></app-item-overview>
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<app-item-overview *ngIf="openContent == ModelComponentType.ITEMGROUP || openContent == ModelComponentType.ITEM" #itemOverview [gameModel]="gameModel"></app-item-overview>
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</mat-drawer>
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<div class="example-sidenav-content">
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@ -31,6 +31,9 @@ export class GameModel {
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this.addAbstractItemgroup("Inventory", undefined);
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this.addConcreteItemgroup("Oberteil", GameModel.findItemgroupByName("Clothing", this.itemgroups)! as AbstractItemGroup);
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this.addConcreteItemgroup("Hose", GameModel.findItemgroupByName("Clothing", this.itemgroups)! as AbstractItemGroup);
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this.addItem("Hose 1", "Hose");
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this.addItem("Hose 2", "Hose");
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}
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addAbstractItemgroup(groupName: string, parentgroup: AbstractItemGroup | undefined) {
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@ -1 +1,19 @@
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<p>item-overview works!</p>
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<mat-tree [dataSource]="dataSource" [treeControl]="treeControl">
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<!-- This is the tree node template for leaf nodes -->
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<mat-tree-node *matTreeNodeDef="let node" matTreeNodePadding>
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<!-- use a disabled button to provide padding for tree leaf -->
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<button mat-icon-button disabled></button>
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{{node.name}}
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</mat-tree-node>
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<!-- This is the tree node template for expandable nodes -->
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<mat-tree-node *matTreeNodeDef="let node;when: hasChild" matTreeNodePadding>
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<button mat-icon-button matTreeNodeToggle
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[attr.aria-label]="'Toggle ' + node.name">
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<mat-icon class="mat-icon-rtl-mirror">
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{{treeControl.isExpanded(node) ? 'expand_more' : 'chevron_right'}}
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</mat-icon>
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</button>
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{{node.name}}
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</mat-tree-node>
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</mat-tree>
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@ -1,10 +1,13 @@
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import {Component, Input} from '@angular/core';
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import {Component, Input, OnInit} from '@angular/core';
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import {GameModel} from "../../project/game-model/GameModel";
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interface TreeNode {
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name: string,
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children: TreeNode[];
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}
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import {FlatTreeControl} from "@angular/cdk/tree";
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import {MatTreeFlatDataSource, MatTreeFlattener} from "@angular/material/tree";
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import {ItemGroup} from "../../project/game-model/inventory/ItemGroup";
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import {AbstractItemGroup} from "../../project/game-model/inventory/AbstractItemGroup";
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import {ConcreteItemGroup} from "../../project/game-model/inventory/ConcreteItemGroup";
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import {ModelComponent} from "../../project/game-model/ModelComponent";
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import {Item} from "../../project/game-model/inventory/Item";
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import {ModelComponentType} from "../../project/game-model/ModelComponentType";
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interface FlatNode {
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expandable: boolean,
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@ -17,7 +20,60 @@ interface FlatNode {
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templateUrl: './item-overview.component.html',
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styleUrl: './item-overview.component.scss'
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})
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export class ItemOverviewComponent {
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export class ItemOverviewComponent implements OnInit{
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@Input() gameModel: GameModel | undefined
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private _transformer = (node: ModelComponent, level: number) => {
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if(node instanceof AbstractItemGroup) {
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return {
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expandable: !!node.children && node.children.length > 0,
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name: node.componentName,
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level: level,
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};
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} else if(node instanceof ConcreteItemGroup) {
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return {
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expandable: !!node.items && node.items.length > 0,
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name: node.componentName,
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level: level
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}
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} else {
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return {
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expandable: false,
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name: node.componentName,
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level: level
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}
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}
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};
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treeControl = new FlatTreeControl<FlatNode>(
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node => node.level,
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node => node.expandable,
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);
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treeFlattener = new MatTreeFlattener(
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this._transformer,
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node => node.level,
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node => node.expandable,
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node => this.getNodeChildren(node)
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);
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dataSource = new MatTreeFlatDataSource(this.treeControl, this.treeFlattener);
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hasChild = (_: number, node: FlatNode) => node.expandable;
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getNodeChildren(node: ModelComponent): ModelComponent[] {
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if(node instanceof ConcreteItemGroup) {
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return node.items;
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} else if(node instanceof AbstractItemGroup) {
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return node.children;
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} else {
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return [];
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}
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}
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ngOnInit() {
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this.dataSource.data = this.gameModel!.itemgroups;
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}
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}
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Loading…
Reference in New Issue
Block a user