main #48
@ -32,7 +32,7 @@
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<app-script-account-overview *ngIf="openContent == ModelComponentType.SCRIPTACCOUNT" #scriptAccountOverview [gameModel]="gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview>
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<app-gamescript-overview *ngIf="openContent == ModelComponentType.GAMESYTEM" #gamesystemOverview [gameModel]="gameModel" (openGamesystemEditor)="openModelComponent($event)"></app-gamescript-overview>
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<app-character-overview *ngIf="openContent == ModelComponentType.CHARACTER" #characterOverview [gameModel]="gameModel" (onOpenCharacterEditor)="openModelComponent($event)"></app-character-overview>
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<app-item-overview *ngIf="openContent == ModelComponentType.ITEMGROUP || openContent == ModelComponentType.ITEM" #itemOverview [gameModel]="gameModel"></app-item-overview>
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<app-item-overview *ngIf="openContent == ModelComponentType.ITEMGROUP || openContent == ModelComponentType.ITEM" #itemOverview [gameModel]="gameModel" (openItemgroupEmitter)="openModelComponent($event)"></app-item-overview>
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</mat-drawer>
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<div class="example-sidenav-content">
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@ -83,6 +83,7 @@ import {
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StateInitialCellComponent
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} from "./editor/gamesystem-editor/state-editor/simple-state-editor/state-initial-cell/state-initial-cell.component";
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import {ItemOverviewComponent} from "./side-overviews/item-overview/item-overview.component";
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import {ItemGroupEditorComponent} from "./editor/items/item-group-editor/item-group-editor.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -172,7 +173,8 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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MatExpansionPanel,
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MatExpansionPanelTitle,
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MatCardTitle,
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MatExpansionPanelHeader
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MatExpansionPanelHeader,
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ItemGroupEditorComponent
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],
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providers: [],
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bootstrap: [AppComponent]
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@ -20,5 +20,6 @@
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>
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</app-character-editor>
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<app-item-group-editor *ngIf="modelComponent.type === ModelComponentType.ITEMGROUP"></app-item-group-editor>
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</mat-tab>
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</mat-tab-group>
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@ -0,0 +1 @@
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<p>item-group-editor works!</p>
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@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
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import { ItemGroupEditorComponent } from './item-group-editor.component';
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describe('ItemGroupEditorComponent', () => {
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let component: ItemGroupEditorComponent;
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let fixture: ComponentFixture<ItemGroupEditorComponent>;
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beforeEach(async () => {
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await TestBed.configureTestingModule({
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imports: [ItemGroupEditorComponent]
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})
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.compileComponents();
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fixture = TestBed.createComponent(ItemGroupEditorComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
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});
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it('should create', () => {
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expect(component).toBeTruthy();
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});
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});
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@ -0,0 +1,12 @@
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import { Component } from '@angular/core';
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@Component({
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selector: 'app-item-group-editor',
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standalone: true,
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imports: [],
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templateUrl: './item-group-editor.component.html',
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styleUrl: './item-group-editor.component.scss'
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})
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export class ItemGroupEditorComponent {
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}
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@ -69,7 +69,7 @@ export class GameModel {
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}
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}
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private static findItemgroupByName(name: string, itemgroups: ItemGroup[]) {
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public static findItemgroupByName(name: string, itemgroups: ItemGroup[]) {
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const itemgroupQueue: ItemGroup[] = itemgroups.concat();
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while(itemgroupQueue.length > 0 ) {
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const currentItemgroup = itemgroupQueue.shift()!;
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@ -1,6 +1,6 @@
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<mat-tree [dataSource]="dataSource" [treeControl]="treeControl">
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<!-- This is the tree node template for leaf nodes -->
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<mat-tree-node *matTreeNodeDef="let node" matTreeNodePadding matTreeNodePaddingIndent="10">
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<mat-tree-node *matTreeNodeDef="let node" matTreeNodePadding matTreeNodePaddingIndent="10" (click)="onSelectItem(node)" (contextmenu)="onSelectItem(node)" (dblclick)="openItemEditor(node)">
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<!-- use a disabled button to provide padding for tree leaf -->
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<button class="small-icon-button" mat-icon-button disabled></button>
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<mat-icon class="small-icon-button" *ngIf="node.type == ModelComponentType.ITEMGROUP">folder</mat-icon>
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@ -8,7 +8,7 @@
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{{node.name}}
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</mat-tree-node>
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<!-- This is the tree node template for expandable nodes -->
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<mat-tree-node *matTreeNodeDef="let node;when: hasChild" matTreeNodePadding matTreeNodePaddingIndent="10">
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<mat-tree-node *matTreeNodeDef="let node;when: hasChild" matTreeNodePadding matTreeNodePaddingIndent="10" (click)="onSelectItem(node)" (contextmenu)="onSelectItem(node)" (dblclick)="openItemEditor(node)">
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<button class="small-icon-button" mat-icon-button matTreeNodeToggle
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[attr.aria-label]="'Toggle ' + node.name">
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<mat-icon class="mat-icon-rtl-mirror">
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@ -1,13 +1,12 @@
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import {Component, Input, OnInit} from '@angular/core';
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import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
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import {GameModel} from "../../project/game-model/GameModel";
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import {FlatTreeControl} from "@angular/cdk/tree";
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import {MatTreeFlatDataSource, MatTreeFlattener} from "@angular/material/tree";
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import {ItemGroup} from "../../project/game-model/inventory/ItemGroup";
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import {AbstractItemGroup} from "../../project/game-model/inventory/AbstractItemGroup";
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import {ConcreteItemGroup} from "../../project/game-model/inventory/ConcreteItemGroup";
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import {ModelComponent} from "../../project/game-model/ModelComponent";
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import {Item} from "../../project/game-model/inventory/Item";
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import {ModelComponentType} from "../../project/game-model/ModelComponentType";
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import {ItemGroup} from "../../project/game-model/inventory/ItemGroup";
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interface FlatNode {
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expandable: boolean,
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@ -24,6 +23,7 @@ interface FlatNode {
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export class ItemOverviewComponent implements OnInit{
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@Input() gameModel: GameModel | undefined
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@Output() openItemgroupEmitter: EventEmitter<ItemGroup> = new EventEmitter();
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private _transformer = (node: ModelComponent, level: number) => {
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if(node instanceof AbstractItemGroup) {
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@ -64,6 +64,7 @@ export class ItemOverviewComponent implements OnInit{
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);
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dataSource = new MatTreeFlatDataSource(this.treeControl, this.treeFlattener);
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selectedItem: FlatNode | undefined
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hasChild = (_: number, node: FlatNode) => node.expandable;
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@ -82,4 +83,17 @@ export class ItemOverviewComponent implements OnInit{
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}
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protected readonly ModelComponentType = ModelComponentType;
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onSelectItem(node: FlatNode) {
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this.selectedItem = node;
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}
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openItemEditor(node: FlatNode) {
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if(node.type == ModelComponentType.ITEMGROUP) {
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const itemGroup = GameModel.findItemgroupByName(node.name, this.gameModel!.itemgroups);
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if(itemGroup) {
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this.openItemgroupEmitter.emit(itemGroup);
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}
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}
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}
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}
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|
Loading…
Reference in New Issue
Block a user