main #48

Closed
sebastian wants to merge 44 commits from main into inventory
7 changed files with 79 additions and 41 deletions
Showing only changes of commit 7ea5b3dd78 - Show all commits

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@ -175,27 +175,6 @@ export class AppComponent implements OnInit{
})
}
private onCreateNewGamesystem(templateType: TemplateType | undefined) {
let parentGamesystemName = undefined
if(this.openContent != ModelComponentType.GAMESYTEM) {
this.openGamesystemsOverview();
} else {
parentGamesystemName = this.gamesystemOverview!.selectedGamesystemName;
}
let createdGamesystem;
if(parentGamesystemName == undefined) {
createdGamesystem = this.gameModel?.createSimpleGamesystem("New Gamesystem", templateType);
} else {
createdGamesystem = this.gameModel!.createSimpleGamesystemWithParent("New Gamesystem", parentGamesystemName, templateType)
}
if(createdGamesystem != undefined) {
this.gamesystemOverview!.refresh();
this.editor?.openGameModelComponent(createdGamesystem);
}
}
private getSelectedModelComponent(): ModelComponent | undefined {
if(this.openContent == ModelComponentType.SCRIPTACCOUNT) {
@ -332,8 +311,12 @@ export class AppComponent implements OnInit{
get openedOverview(): Overview | undefined {
if(this.openContent === ModelComponentType.ITEMGROUP || this.openContent === ModelComponentType.ITEM) {
return this.itemOverview;
} else {
return undefined;
} else if(this.openContent === ModelComponentType.SCRIPTACCOUNT) {
return this.scriptAccountOverview;
} else if(this.openContent === ModelComponentType.CHARACTER) {
return this.characterOverview;
} else if(this.openContent === ModelComponentType.GAMESYTEM) {
return this.gamesystemOverview;
}
}
}

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@ -32,14 +32,12 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
simpleGamesystem.parentGamesystem = this
}
if(parentGamesystem != undefined) {
if(parentGamesystem == undefined || parentGamesystem.componentName === this.componentName) {
gameModel.removeGamesystem(simpleGamesystem);
this.addChildGamesystem(simpleGamesystem);
} else {
parentGamesystem.removeChildGamesystem(simpleGamesystem);
parentGamesystem.addChildGamesystem(this);
this.parentGamesystem = parentGamesystem
} else {
gameModel.removeGamesystem(simpleGamesystem);
gameModel.addGamesystem(this);
}
}

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@ -7,6 +7,8 @@ import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
import {ProductGamesystem} from "../../gamesystems/ProductGamesystem";
import {SimpleTemplateGamesystem} from "../../templates/simpleGamesystem/SimpleTemplateGamesystem";
import {ProductTemplateCreator} from "../../templates/productGamesystem/ProductTemplateCreator";
import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
import {TemplateType} from "../../templates/TemplateType";
export class GamesystemCreator extends ModelComponentCreator{
@ -25,15 +27,7 @@ export class GamesystemCreator extends ModelComponentCreator{
}
if(this.selectedComponent !== undefined && this.selectedComponent instanceof Gamesystem)/**Aka productGamesystem**/ {
let productParentsystem: ProductGamesystem;
if(this.selectedComponent instanceof SimpleTemplateGamesystem) {
productParentsystem = ProductTemplateCreator.constructTemplateFromSimpleGamesystem(this.selectedComponent, this.gameModel!, this.selectedComponent.templateType);
} else if(this.selectedComponent instanceof SimpleGamesystem) {
productParentsystem = ProductGamesystem.constructFromSimpleGamesystem(this.selectedComponent, this.gameModel);
} else {
productParentsystem = this.selectedComponent as ProductGamesystem;
}
const productParentsystem: ProductGamesystem = this.constructProductFromSimple(this.selectedComponent, undefined)!
productParentsystem.addChildGamesystem(simpleGamesystem);
} else {
this.gameModel!.gamesystems.push(simpleGamesystem);
@ -42,5 +36,51 @@ export class GamesystemCreator extends ModelComponentCreator{
return simpleGamesystem;
}
private constructProductFromSimple(simpleGamesystem: Gamesystem<any, any>, producttemplateType: TemplateType | undefined): ProductGamesystem | undefined {
if(!(simpleGamesystem instanceof ProductTemplateSystem) && producttemplateType != undefined) {
console.log("Wierd, Debug")
return ProductTemplateCreator.convertProductToTemplate(simpleGamesystem as ProductGamesystem, this.gameModel, producttemplateType);
}
if(simpleGamesystem instanceof ProductGamesystem) {
console.log("Wierder Debug")
return simpleGamesystem;
}
let productGamesystem: ProductGamesystem
if(producttemplateType != undefined) {
productGamesystem = new ProductTemplateSystem(simpleGamesystem.componentName, simpleGamesystem.componentDescription, producttemplateType);
} else {
productGamesystem = new ProductGamesystem(simpleGamesystem.componentName, simpleGamesystem.componentDescription);
}
this.constructGamesystemHierarchy(productGamesystem, simpleGamesystem as SimpleGamesystem)
return productGamesystem;
}
private constructGamesystemHierarchy(productGamesystem: ProductGamesystem, simpleGamesystem: SimpleGamesystem) {
const simpleParentGamesystem = simpleGamesystem.parentGamesystem;
if(simpleGamesystem.states.length > 0) {
simpleGamesystem.componentName += "(Child)";
if(simpleParentGamesystem == undefined) {
this.gameModel.removeGamesystem(simpleGamesystem);
productGamesystem.addChildGamesystem(simpleGamesystem);
this.gameModel.addGamesystem(productGamesystem);
} else {
simpleParentGamesystem.removeChildGamesystem(simpleGamesystem);
productGamesystem.addChildGamesystem(simpleGamesystem);
simpleParentGamesystem.addChildGamesystem(productGamesystem);
}
} else {
if(simpleParentGamesystem == undefined) {
this.gameModel.removeGamesystem(simpleGamesystem);
this.gameModel.addGamesystem(productGamesystem);
} else {
simpleParentGamesystem.removeChildGamesystem(simpleGamesystem);
simpleParentGamesystem.addChildGamesystem(productGamesystem);
}
}
}
}

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@ -5,13 +5,17 @@ import {MatIcon} from "@angular/material/icon";
import {NgClass, NgForOf} from "@angular/common";
import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
import {Character} from "../../project/game-model/characters/Character";
import {Overview} from "../Overview";
@Component({
selector: 'app-character-overview',
templateUrl: './character-overview.component.html',
styleUrl: './character-overview.component.scss'
})
export class CharacterOverviewComponent {
export class CharacterOverviewComponent implements Overview{
refresh(): void {
//Nothing to-do
}
@Input() gameModel: GameModel | undefined
@Output("onOpenCharacterEditor") openCharacterEmitter: EventEmitter<Character> = new EventEmitter<Character>();

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@ -8,6 +8,7 @@ import {State} from "../../project/game-model/gamesystems/states/State";
import {Transition} from "../../project/game-model/gamesystems/transitions/Transition";
import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
import {Overview} from "../Overview";
interface FlatNode {
@ -20,7 +21,7 @@ interface FlatNode {
templateUrl: './gamescript-overview.component.html',
styleUrl: './gamescript-overview.component.scss'
})
export class GamescriptOverviewComponent implements OnInit {
export class GamescriptOverviewComponent implements OnInit, Overview {
@Input('gameModel') gameModel: GameModel | undefined
@Output('openGamesystemEditor') openGamesystemEmitter : EventEmitter<Gamesystem<State<any>, Transition<any>>> = new EventEmitter<Gamesystem<State<any>, Transition<any>>>();

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@ -2,13 +2,14 @@ import {Component, EventEmitter, Input, NgZone, Output} from '@angular/core';
import {ElectronService} from "../../core/services";
import {GameModel} from "../../project/game-model/GameModel";
import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
import {Overview} from "../Overview";
@Component({
selector: 'app-script-account-overview',
templateUrl: './script-account-overview.component.html',
styleUrl: './script-account-overview.component.css'
})
export class ScriptAccountOverviewComponent {
export class ScriptAccountOverviewComponent implements Overview{
@Input("gameModel") gameModel: GameModel | undefined
@Output("onOpenScriptAccount") openScriptAccountEmitter: EventEmitter<ScriptAccount> = new EventEmitter<ScriptAccount>();
@ -17,6 +18,10 @@ export class ScriptAccountOverviewComponent {
constructor() {
}
refresh(): void {
//Nothing to do
}
onOpenScriptAccount(scriptAccount: ScriptAccount) {
console.log("onOpenScriptAccount (overview)")
this.openScriptAccountEmitter.emit(scriptAccount);

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@ -0,0 +1,7 @@
{
"componentName": "Parentgamesystem",
"componentDescription": "",
"states": [],
"transitions": [],
"generateIsolatedStates": false
}