main #48
@ -35,6 +35,7 @@ import {Overview} from "./side-overviews/Overview";
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import {ItemCreator} from "./project/game-model/utils/creator/ItemCreator";
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import {ScriptAccountCreator} from "./project/game-model/utils/creator/ScriptAccountCreator";
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import {CharacterCreator} from "./project/game-model/utils/creator/CharacterCreator";
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import {GamesystemCreator} from "./project/game-model/utils/creator/GamesystemCreator";
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@Component({
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selector: 'app-root',
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@ -108,6 +109,9 @@ export class AppComponent implements OnInit{
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case ModelComponentType.CHARACTER: {
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componentCreator = new CharacterCreator(creationContext, this.gameModel!, this.selectedModelComponent);
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} break
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case ModelComponentType.GAMESYTEM: {
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componentCreator = new GamesystemCreator(creationContext, this.gameModel!, this.selectedModelComponent);
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} break
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}
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if(componentCreator) {
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@ -146,6 +150,7 @@ export class AppComponent implements OnInit{
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}
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}break
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}
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}
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@ -27,5 +27,4 @@ export abstract class Gamesystem<S, T> extends ModelComponent{
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this.transitions = updatedTransitions;
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return true;
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}
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}
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@ -0,0 +1,46 @@
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import {ModelComponentCreator} from "./ModelComponentCreator";
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import {GameModel} from "../../GameModel";
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import {ModelComponent} from "../../ModelComponent";
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import {TemplateTypeUtilities} from "../../templates/TemplateTypeUtilities";
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import {Gamesystem} from "../../gamesystems/Gamesystem";
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import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../gamesystems/ProductGamesystem";
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import {SimpleTemplateGamesystem} from "../../templates/simpleGamesystem/SimpleTemplateGamesystem";
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import {ProductTemplateCreator} from "../../templates/productGamesystem/ProductTemplateCreator";
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export class GamesystemCreator extends ModelComponentCreator{
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constructor(context: string, gameModel: GameModel, selectedComponent: ModelComponent | undefined) {
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super(context, gameModel, selectedComponent);
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}
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createModelComponent(): ModelComponent | undefined {
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const templateType = TemplateTypeUtilities.fromString(this.context);
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let simpleGamesystem;
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if(templateType == undefined) /**Aka normal**/{
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simpleGamesystem = new SimpleGamesystem("New Simple Gamesystem", "");
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} else {
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simpleGamesystem = new SimpleTemplateGamesystem("New Simple Gamesystem", "", templateType)
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}
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if(this.selectedComponent !== undefined && this.selectedComponent instanceof Gamesystem)/**Aka productGamesystem**/ {
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let productParentsystem: ProductGamesystem;
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if(this.selectedComponent instanceof SimpleTemplateGamesystem) {
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productParentsystem = ProductTemplateCreator.constructTemplateFromSimpleGamesystem(this.selectedComponent, this.gameModel!, this.selectedComponent.templateType);
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} else if(this.selectedComponent instanceof SimpleGamesystem) {
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productParentsystem = ProductGamesystem.constructFromSimpleGamesystem(this.selectedComponent, this.gameModel);
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} else {
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productParentsystem = this.selectedComponent as ProductGamesystem;
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}
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productParentsystem.addChildGamesystem(simpleGamesystem);
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} else {
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this.gameModel!.gamesystems.push(simpleGamesystem);
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}
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return simpleGamesystem;
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}
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}
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