inventory-slots #49
@ -91,6 +91,12 @@ import {
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import {
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InheritedItemCharacteristicEditorComponent
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} from "./editor/items/item-editor/inherited-item-characteristic-editor/inherited-item-characteristic-editor.component";
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import {
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InventorySlotEditorComponent
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} from "./editor/character-editor/inventory-slot-editor/inventory-slot-editor.component";
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import {
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InventorySlotCreatorComponent
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} from "./editor/character-editor/inventory-slot-editor/inventory-slot-creator/inventory-slot-creator.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -120,7 +126,9 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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ItemGroupEditorComponent,
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ItemEditorComponent,
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ItemgroupInheritorComponent,
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InheritedItemCharacteristicEditorComponent
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InheritedItemCharacteristicEditorComponent,
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InventorySlotEditorComponent,
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InventorySlotCreatorComponent
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],
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imports: [
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BrowserModule,
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@ -56,3 +56,13 @@
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</mat-accordion>
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</mat-card-content>
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</mat-card>
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<mat-card>
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<mat-card-header>
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<mat-card-title>Inventory-Slots</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<app-inventory-slot-editor [character]="character" [itemgroups]="gameModel!.itemgroupsAsList"></app-inventory-slot-editor>
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</mat-card-content>
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</mat-card>
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@ -0,0 +1,11 @@
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<h1 mat-dialog-title>Create Inventory Slot</h1>
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<mat-dialog-content>
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<mat-form-field appearance="outline" class="long-form">
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<mat-label>Slot-Name</mat-label>
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<input matInput [formControl]="slotNameCtrl">
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</mat-form-field>
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</mat-dialog-content>
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<mat-dialog-actions align="end">
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<button mat-raised-button (click)="cancel()">Cancel</button>
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<button mat-raised-button [disabled]="slotNameCtrl.invalid" (click)="submit()">Submit</button>
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</mat-dialog-actions>
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@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
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import { InventorySlotCreatorComponent } from './inventory-slot-creator.component';
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describe('InventorySlotCreatorComponent', () => {
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let component: InventorySlotCreatorComponent;
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let fixture: ComponentFixture<InventorySlotCreatorComponent>;
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beforeEach(async () => {
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await TestBed.configureTestingModule({
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imports: [InventorySlotCreatorComponent]
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})
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.compileComponents();
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fixture = TestBed.createComponent(InventorySlotCreatorComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
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});
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it('should create', () => {
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expect(component).toBeTruthy();
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});
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});
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@ -0,0 +1,27 @@
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import {Component, Inject} from '@angular/core';
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import {MAT_DIALOG_DATA, MatDialogRef} from "@angular/material/dialog";
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import {InventorySlot} from "../../../../project/game-model/inventory/intentory-slots/InventorySlot";
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import {FormControl, Validators} from "@angular/forms";
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@Component({
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selector: 'app-inventory-slot-creator',
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templateUrl: './inventory-slot-creator.component.html',
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styleUrl: './inventory-slot-creator.component.scss'
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})
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export class InventorySlotCreatorComponent {
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slotNameCtrl = new FormControl('', [Validators.required]);
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constructor(private dialogRef: MatDialogRef<InventorySlotCreatorComponent>,
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@Inject(MAT_DIALOG_DATA) public data: InventorySlot | undefined) {
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}
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submit() {
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this.dialogRef.close(new InventorySlot(this.slotNameCtrl.value!))
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}
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cancel() {
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this.dialogRef.close()
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}
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}
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@ -0,0 +1,12 @@
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<mat-accordion>
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<mat-expansion-panel *ngFor="let slot of character!.inventorySlots">
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<mat-expansion-panel-header>
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<mat-panel-title>{{slot.slotName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<div class="panel-actions">
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<button mat-raised-button color="primary">Edit</button>
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<button mat-raised-button color="warn">Delete</button>
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</div>
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</mat-expansion-panel>
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<button mat-stroked-button class="add-btn" (click)="addInventorySlot()">Add Inventory-Slot</button>
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</mat-accordion>
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@ -0,0 +1,6 @@
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.panel-actions {
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float: right;
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}
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.add-btn {
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width: 100%;
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}
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@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
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import { InventorySlotEditorComponent } from './inventory-slot-editor.component';
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describe('InventorySlotEditorComponent', () => {
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let component: InventorySlotEditorComponent;
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let fixture: ComponentFixture<InventorySlotEditorComponent>;
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beforeEach(async () => {
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await TestBed.configureTestingModule({
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imports: [InventorySlotEditorComponent]
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})
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.compileComponents();
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fixture = TestBed.createComponent(InventorySlotEditorComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
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});
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it('should create', () => {
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expect(component).toBeTruthy();
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});
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});
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@ -0,0 +1,32 @@
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import {Component, Input} from '@angular/core';
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import {Character} from "../../../project/game-model/characters/Character";
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import {ItemGroup} from "../../../project/game-model/inventory/ItemGroup";
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import {InventorySlot} from "../../../project/game-model/inventory/intentory-slots/InventorySlot";
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import {MatDialog} from "@angular/material/dialog";
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import {InventorySlotCreatorComponent} from "./inventory-slot-creator/inventory-slot-creator.component";
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@Component({
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selector: 'app-inventory-slot-editor',
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templateUrl: './inventory-slot-editor.component.html',
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styleUrl: './inventory-slot-editor.component.scss'
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})
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export class InventorySlotEditorComponent {
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@Input() character: Character | undefined
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@Input() itemgroups: ItemGroup[] = []
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constructor(private dialog: MatDialog) {
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}
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addInventorySlot() {
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const dialogRef = this.dialog.open(InventorySlotCreatorComponent, {
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minWidth: "400px"
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})
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dialogRef.afterClosed().subscribe(res => {
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if(res != undefined) {
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this.character!.inventorySlots.push(res)
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}
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})
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}
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}
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@ -7,19 +7,41 @@ import {SimpleTemplateGamesystem} from "../templates/simpleGamesystem/SimpleTemp
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import {ProductTemplateSystem} from "../templates/productGamesystem/ProductTemplateSystem";
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import {ProductGamesystem} from "../gamesystems/ProductGamesystem";
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import {CharacterRelation} from "./CharacterRelation";
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import {InventorySlot} from "../inventory/intentory-slots/InventorySlot";
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import {Tupel} from "../../../shared/Tupel";
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export class Character extends ModelComponent implements TemplateElement {
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characterSpecificTemplateSystems: Gamesystem<any, any>[] = []
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characterRelations: CharacterRelation[] = []
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characterRelationGamesystems: Gamesystem<any, any>[] = []
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inventorySlots: InventorySlot[] = []
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combinableInventorySlots: Tupel<InventorySlot, InventorySlot>[] = []
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constructor(componentName: string, componentDescription: string) {
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super(componentName, componentDescription, ModelComponentType.CHARACTER);
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}
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addInventorySlot(inventorySlot: InventorySlot) {
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if(this.inventorySlots.find(slot => slot.slotName === inventorySlot.slotName) == undefined) {
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this.inventorySlots.push(inventorySlot);
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}
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}
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removeInventorySlot(removedInventorySlot: InventorySlot) {
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this.inventorySlots = this.inventorySlots.filter(slot => removedInventorySlot.slotName !== slot.slotName);
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}
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addCombinedInventorySlot(combinedSlot: Tupel<InventorySlot, InventorySlot>) {
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if(this.combinableInventorySlots.find(tupel => tupel.value00 === combinedSlot.value00 && tupel.value01 === combinedSlot.value01) != undefined) {
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this.combinableInventorySlots.push(combinedSlot);
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}
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}
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removeCombinedInventorySlot(combinedSlot: Tupel<InventorySlot, InventorySlot>) {
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this.combinableInventorySlots = this.combinableInventorySlots.filter(slots => slots.value00 != combinedSlot.value00 && slots.value01 != combinedSlot.value01);
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}
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addCharacterSpecificSimpleTemplatesystem(gamesystem: Gamesystem<any, any>, recursiveCall: boolean = false) {
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if(!this.isTemplateSystemCharacterSpecific(gamesystem.componentName)) {
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if(gamesystem instanceof SimpleTemplateGamesystem) {
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@ -65,9 +87,6 @@ export class Character extends ModelComponent implements TemplateElement {
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this.addAsymetricCharacterRelationGamesystem(gamesystem.parentGamesystem, true)
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}
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} else {
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console.log("Was already added")
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console.log(this)
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}
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}
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@ -0,0 +1,14 @@
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import {ItemGroupCharacteristic} from "../ItemgroupCharacteristic";
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export class InventoryCharacteristic {
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increasingCharacteristic: ItemGroupCharacteristic
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decreasingCharacteristic: ItemGroupCharacteristic
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constructor(increasingCharacteristic: ItemGroupCharacteristic, decreasingCharacteristic: ItemGroupCharacteristic) {
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this.increasingCharacteristic = increasingCharacteristic;
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this.decreasingCharacteristic = decreasingCharacteristic;
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}
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}
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@ -0,0 +1,16 @@
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import {ItemGroupCharacteristic} from "../ItemgroupCharacteristic";
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import {InventoryCharacteristic} from "./InventoryCharacteristic";
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import {ItemGroup} from "../ItemGroup";
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export class InventorySlot {
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slotName: string
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slotCharacteristics: InventoryCharacteristic[] = []
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requiredInheritances: ItemGroup[] = [] //if empty: non reqierements
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constructor(slotName: string) {
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this.slotName = slotName;
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}
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}
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Reference in New Issue
Block a user