issue-5-gamesystems #6
@ -2,6 +2,8 @@
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  <div class="full-height-container">
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    <button mat-icon-button class="small-icon-button" [ngClass]="openContent === ModelComponentType.SCRIPTACCOUNT ? 'selected':''"
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            (click)="openScriptAccountsOverview()"><mat-icon>inventory_2</mat-icon></button>
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    <button mat-icon-button class="small-icon-button" [ngClass]="openContent === ModelComponentType.GAMESYTEM ? 'selected':''"
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            (click)="openGamesystemsOverview()"><mat-icon>manufacturing</mat-icon></button>
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  </div>
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@ -17,9 +19,11 @@
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        <button mat-icon-button class="small-icon-button close-sidenav-btn" (click)="closeContentOverview()"><mat-icon>close</mat-icon></button>
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        <mat-menu #contentMenu="matMenu">
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          <button mat-menu-item (click)="openScriptAccountsOverview()">{{ModelComponentTypeUtillities.toString(ModelComponentType.SCRIPTACCOUNT)}}</button>
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          <button mat-menu-item (click)="openGamesystemsOverview()">{{ModelComponentTypeUtillities.toString(ModelComponentType.GAMESYTEM)}}</button>
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        </mat-menu>
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      </div>
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      <app-script-account-overview #scriptAccountOverview [gameModel]="gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview>
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      <app-script-account-overview *ngIf="openContent == ModelComponentType.SCRIPTACCOUNT" #scriptAccountOverview [gameModel]="gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview>
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      <app-gamescript-overview *ngIf="openContent == ModelComponentType.GAMESYTEM" #gamesystemOverview></app-gamescript-overview>
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    </mat-drawer>
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    <div class="example-sidenav-content">
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@ -13,6 +13,7 @@ import {
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import {MatDialog} from "@angular/material/dialog";
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import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
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import {ScriptAccount} from "./game-model/scriptAccounts/ScriptAccount";
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import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
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@Component({
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  selector: 'app-root',
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@ -25,6 +26,7 @@ export class AppComponent implements OnInit{
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  @ViewChild('drawer') drawer: MatDrawerContainer|undefined
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  @ViewChild('editor') editor: EditorComponent|undefined
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  @ViewChild('scriptAccountOverview') scriptAccountOverview: ScriptAccountOverviewComponent | undefined
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  @ViewChild('gamesystemOverview') gamesystemOverview: GamescriptOverviewComponent | undefined
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  gameModel: GameModel | undefined
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@ -87,6 +89,11 @@ export class AppComponent implements OnInit{
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    this.drawer!.open();
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  }
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  openGamesystemsOverview() {
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    this.openContent = ModelComponentType.GAMESYTEM;
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    this.drawer!.open();
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  }
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  protected readonly ModelComponentType = ModelComponentType;
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  closeContentOverview() {
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@ -28,6 +28,7 @@ import {ScriptAccountEditorComponent} from "./editor/script-account-editor/scrip
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import {ModelComponentEditorComponent} from "./editor/model-component-editor/model-component-editor.component";
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import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
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import {MatDialogActions, MatDialogContent, MatDialogTitle} from "@angular/material/dialog";
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import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader =>  new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -79,6 +80,7 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader =>  new Transl
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        MatDialogContent,
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        MatDialogActions,
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        MatMiniFabButton,
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        GamescriptOverviewComponent,
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    ],
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  providers: [],
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  bootstrap: [AppComponent]
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@ -1,5 +1,5 @@
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export enum ModelComponentType {
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  SCRIPTACCOUNT
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  SCRIPTACCOUNT,
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  GAMESYTEM
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}
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@ -1,10 +1,10 @@
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import {ModelComponentType} from "./ModelComponentType";
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import {ModelComponent} from "./ModelComponent";
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export class ModelComponentTypeUtillities {
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  static toString(modelComponentType: ModelComponentType | undefined): string {
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    switch (modelComponentType) {
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      case ModelComponentType.SCRIPTACCOUNT: return "ScriptAccounts";
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      case ModelComponentType.GAMESYTEM: return "Gamesystems";
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      default: return "Undefined";
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    }
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  }
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@ -12,6 +12,7 @@ export class ModelComponentTypeUtillities {
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  static toSingleString(modelComponentType: ModelComponentType | undefined): string {
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    switch (modelComponentType) {
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      case ModelComponentType.SCRIPTACCOUNT: return "ScriptAccount";
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      case ModelComponentType.GAMESYTEM: return "Gamesystem";
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      default: return "Undefined";
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    }
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  }
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@ -0,0 +1 @@
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<p>gamescript-overview works!</p>
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@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
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import { GamescriptOverviewComponent } from './gamescript-overview.component';
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describe('GamescriptOverviewComponent', () => {
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  let component: GamescriptOverviewComponent;
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  let fixture: ComponentFixture<GamescriptOverviewComponent>;
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  beforeEach(async () => {
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    await TestBed.configureTestingModule({
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      imports: [GamescriptOverviewComponent]
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    })
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    .compileComponents();
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    fixture = TestBed.createComponent(GamescriptOverviewComponent);
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    component = fixture.componentInstance;
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    fixture.detectChanges();
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  });
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  it('should create', () => {
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    expect(component).toBeTruthy();
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  });
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});
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@ -0,0 +1,12 @@
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import { Component } from '@angular/core';
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@Component({
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  selector: 'app-gamescript-overview',
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  standalone: true,
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  imports: [],
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  templateUrl: './gamescript-overview.component.html',
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  styleUrl: './gamescript-overview.component.scss'
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})
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export class GamescriptOverviewComponent {
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}
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