issue-5-gamesystems #6
@ -46,6 +46,7 @@ import {
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  MatHeaderRow, MatHeaderRowDef, MatRow, MatRowDef,
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  MatTable
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} from "@angular/material/table";
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import {MatCheckbox} from "@angular/material/checkbox";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader =>  new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -111,7 +112,8 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader =>  new Transl
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    MatHeaderRow,
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    MatRow,
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    MatHeaderRowDef,
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    MatRowDef
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    MatRowDef,
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    MatCheckbox
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  ],
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  providers: [],
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  bootstrap: [AppComponent]
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@ -1,14 +1,23 @@
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<table mat-table [dataSource]="dataSource" class="mat-elevation-z8" multiTemplateDataRows>
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  <ng-container matColumnDef="name">
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    <th mat-header-cell *matHeaderCellDef>Label</th>
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    <td mat-cell *matCellDef="let state">{{state.stateLabel}}</td>
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    <td mat-cell *matCellDef="let state">
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      <span *ngIf="editedElement !== state"> {{state.stateLabel}}</span>
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      <mat-form-field appearance="fill" class="long-form" *ngIf="editedElement === state">
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        <input matInput [(ngModel)]="state.stateLabel">
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      </mat-form-field>
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    </td>
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  </ng-container>
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  <!-- Expanded Content Column - The detail row is made up of this one column that spans across all columns -->
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  <ng-container matColumnDef="expandedDetail">
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    <td mat-cell *matCellDef="let element" [attr.colspan]="columnsToDisplayWithExpand.length">
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      <div class="example-element-detail" [@detailExpand]="element == expandedElement ? 'expanded' : 'collapsed'">
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        <p>{{element.stateDescription}}</p>
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        <p *ngIf="editedElement !== element">{{element.stateDescription}}</p>
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        <mat-form-field appearance="fill" class="long-form" *ngIf="element === editedElement">
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          <mat-label>Description</mat-label>
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          <textarea matInput [(ngModel)]="element.stateDescription" rows="3"></textarea>
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        </mat-form-field>
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      </div>
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    </td>
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  </ng-container>
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@ -18,15 +27,22 @@
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  <ng-container matColumnDef="initial">
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    <th mat-header-cell *matHeaderCellDef>Initial</th>
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    <td mat-cell *matCellDef="let state">
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      <mat-icon *ngIf="state.initial">done</mat-icon>
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      <mat-icon *ngIf="!state.initial">close</mat-icon>
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      <div *ngIf="editedElement !== state">
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        <mat-icon *ngIf="state.initial">done</mat-icon>
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        <mat-icon *ngIf="!state.initial">close</mat-icon>
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      </div>
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      <mat-checkbox *ngIf="editedElement === state" [(ngModel)]="state.initial"></mat-checkbox>
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    </td>
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  </ng-container>
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  <ng-container matColumnDef="edit">
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    <th mat-header-cell *matHeaderCellDef></th>
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    <td mat-cell *matCellDef="let state">
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      <button mat-icon-button color="primary"><mat-icon>edit</mat-icon></button>
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      <button mat-icon-button color="primary" (click)="editState(state)">
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        <mat-icon *ngIf="editedElement !== state">edit</mat-icon>
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        <mat-icon *ngIf="editedElement === state">done</mat-icon>
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      </button>
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    </td>
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  </ng-container>
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@ -38,7 +54,9 @@
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  </ng-container>
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  <ng-container matColumnDef="expand">
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    <th mat-header-cell *matHeaderCellDef aria-label="row actions"> </th>
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    <th mat-header-cell *matHeaderCellDef aria-label="row actions">
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      <button mat-icon-button><mat-icon>add</mat-icon></button>
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    </th>
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    <td mat-cell *matCellDef="let element">
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      <button mat-icon-button aria-label="expand row" (click)="(expandedElement = expandedElement === element ? null : element); $event.stopPropagation()">
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        @if (expandedElement === element) {
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@ -49,3 +49,7 @@ tr.example-element-row:not(.example-expanded-row):active {
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.mat-column-edit, .mat-column-delete, .mat-column-expand {
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  width: 32px;
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}
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.long-form {
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  width: 100%;
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}
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@ -22,8 +22,17 @@ export class SimpleStateEditorComponent implements OnInit{
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  displayedColumns = ["name", "initial", "edit", "delete"];
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  columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
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  expandedElement: SimpleState | null = null;
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  editedElement: SimpleState | null = null;
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  ngOnInit() {
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    this.dataSource.data = this.states;
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  }
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  editState(state: SimpleState) {
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    if(this.editedElement === state) {
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      this.editedElement = null;
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    } else {
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      this.editedElement = state;
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    }
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  }
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}
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