issue-5-gamesystems #6
@ -147,8 +147,10 @@ export class AppComponent implements OnInit{
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    const weather = new SimpleGamesystem("Weather");
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    const season = new SimpleGamesystem("Season");
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    season.createState("Spring", "Spring, also known as springtime, is one of the four temperate seasons, succeeding winter and preceding summer.");
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    season.createState("Summer", "Summer is the hottest and brightest of the four temperate seasons, occurring after spring and before autumn. ");
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    const springState = season.createState("Spring", "Spring, also known as springtime, is one of the four temperate seasons, succeeding winter and preceding summer.");
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    const summerState = season.createState("Summer", "Summer is the hottest and brightest of the four temperate seasons, occurring after spring and before autumn. ");
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    season.createTransition(springState!, summerState!);
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    this.gameModel.addGamesystem(weather)
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    this.gameModel.addGamesystem(season);
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@ -47,6 +47,9 @@ import {
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  MatTable
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} from "@angular/material/table";
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import {MatCheckbox} from "@angular/material/checkbox";
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import {
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  SimpleTransitionEditorComponent
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} from "./editor/gamesystem-editor/transition-editor/simple-transition-editor/simple-transition-editor.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader =>  new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -62,7 +65,8 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader =>  new Transl
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    GamescriptOverviewComponent,
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    GamesystemEditorComponent,
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    SimpleGamesystemEditorComponent,
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    SimpleStateEditorComponent
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    SimpleStateEditorComponent,
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    SimpleTransitionEditorComponent
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  ],
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  imports: [
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    BrowserModule,
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@ -1 +1,2 @@
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<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem"></app-simple-state-editor>
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<app-simple-transition-editor class="transition-editor" [gamesystem]="simpleGamesystem"></app-simple-transition-editor>
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@ -0,0 +1,3 @@
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.transition-editor {
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  margin-top: 15px;
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}
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@ -0,0 +1,56 @@
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<table mat-table [dataSource]="dataSource" class="mat-elevation-z8" multiTemplateDataRows>
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  <ng-container matColumnDef="starting-state">
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    <th mat-header-cell *matHeaderCellDef>Starting State</th>
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    <td mat-cell *matCellDef="let transition">{{transition.startingState.stateLabel}}</td>
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  </ng-container>
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  <ng-container matColumnDef="ending-state">
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    <th mat-header-cell *matHeaderCellDef>Ending State</th>
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    <td mat-cell *matCellDef="let transition">{{transition.endingState.stateLabel}}</td>
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  </ng-container>
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  <ng-container matColumnDef="expandedDetail">
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    <td mat-cell *matCellDef="let element" [attr.colspan]="columnsToDisplayWithExpand.length">
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      <div class="example-element-detail"
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           [@detailExpand]="element == expandedElement ? 'expanded' : 'collapsed'">
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        <p>Expanded Detail</p>
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      </div>
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    </td>
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  </ng-container>
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  <ng-container matColumnDef="edit">
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    <th mat-header-cell *matHeaderCellDef></th>
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    <td mat-cell *matCellDef="let transition">
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      <button mat-icon-button color="primary"><mat-icon>edit</mat-icon></button>
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    </td>
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  </ng-container>
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  <ng-container matColumnDef="delete">
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    <th mat-header-cell *matHeaderCellDef></th>
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    <td mat-cell *matCellDef="let transition">
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      <button mat-icon-button color="warn"><mat-icon>delete</mat-icon></button>
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    </td>
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  </ng-container>
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  <ng-container matColumnDef="expand">
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    <th mat-header-cell *matHeaderCellDef aria-label="row actions"> </th>
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    <td mat-cell *matCellDef="let element">
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      <button mat-icon-button aria-label="expand row" (click)="(expandedElement = expandedElement === element ? null : element); $event.stopPropagation()">
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        @if (expandedElement === element) {
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          <mat-icon>keyboard_arrow_up</mat-icon>
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        } @else {
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          <mat-icon>keyboard_arrow_down</mat-icon>
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        }
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      </button>
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    </td>
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  </ng-container>
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  <tr mat-header-row *matHeaderRowDef="columnsToDisplayWithExpand"></tr>
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  <tr mat-row *matRowDef="let element; columns: columnsToDisplayWithExpand;"
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      class="example-element-row"
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      [class.example-expanded-row]="expandedElement === element"
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      (click)="expandedElement = expandedElement === element ? null : element">
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  </tr>
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  <tr mat-row *matRowDef="let row; columns: ['expandedDetail']" class="example-detail-row"></tr>
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</table>
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@ -0,0 +1,51 @@
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table {
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  width: 100%;
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  margin-top: 20px;
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}
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.mat-column-edit, .mat-column-delete, .mat-column-expand {
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  width: 32px;
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}
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tr.example-detail-row {
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  height: 0;
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}
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tr.example-element-row:not(.example-expanded-row):hover {
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  background: #545456;
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}
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tr.example-element-row:not(.example-expanded-row):active {
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  background: #545456;
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}
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.example-element-row td {
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  border-bottom-width: 0;
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}
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.example-element-detail {
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  overflow: hidden;
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  display: flex;
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}
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.example-element-diagram {
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  min-width: 80px;
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  border: 2px solid black;
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  padding: 8px;
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  font-weight: lighter;
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  margin: 8px 0;
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  height: 104px;
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}
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.example-element-symbol {
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  font-weight: bold;
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  font-size: 40px;
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  line-height: normal;
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}
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.example-element-description {
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  padding: 16px;
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}
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.example-element-description-attribution {
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  opacity: 0.5;
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}
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@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
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import { SimpleTransitionEditorComponent } from './simple-transition-editor.component';
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describe('SimpleTransitionEditorComponent', () => {
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  let component: SimpleTransitionEditorComponent;
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  let fixture: ComponentFixture<SimpleTransitionEditorComponent>;
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  beforeEach(async () => {
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    await TestBed.configureTestingModule({
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      imports: [SimpleTransitionEditorComponent]
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    })
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    .compileComponents();
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    fixture = TestBed.createComponent(SimpleTransitionEditorComponent);
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    component = fixture.componentInstance;
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    fixture.detectChanges();
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  });
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  it('should create', () => {
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    expect(component).toBeTruthy();
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  });
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});
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@ -0,0 +1,38 @@
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import {Component, Input, OnInit} from '@angular/core';
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import {GameModel} from "../../../../game-model/GameModel";
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import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
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import {
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  MatCell,
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  MatCellDef,
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  MatColumnDef,
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  MatHeaderCell,
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  MatHeaderCellDef, MatHeaderRow, MatHeaderRowDef, MatRow, MatRowDef,
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  MatTable,
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  MatTableDataSource
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} from "@angular/material/table";
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import {SimpleTransition} from "../../../../game-model/gamesystems/SimpleTransition";
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import {animate, state, style, transition, trigger} from "@angular/animations";
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@Component({
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  selector: 'app-simple-transition-editor',
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  templateUrl: './simple-transition-editor.component.html',
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  styleUrl: './simple-transition-editor.component.scss',
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  animations: [
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    trigger('detailExpand', [
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      state('collapsed,void', style({height: '0px', minHeight: '0'})),
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      state('expanded', style({height: '*'})),
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      transition('expanded <=> collapsed', animate('225ms cubic-bezier(0.4, 0.0, 0.2, 1)')),
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    ]),
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  ],
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})
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export class SimpleTransitionEditorComponent implements OnInit {
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  @Input() gamesystem: SimpleGamesystem | undefined
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  displayedColumns: string[] = ["starting-state", "ending-state", "edit", "delete"];
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  dataSource = new MatTableDataSource<SimpleTransition>();
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  columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
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  expandedElement: SimpleTransition | null = null;
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  ngOnInit() {
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    this.dataSource.data = this.gamesystem!.transitions;
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  }
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}
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