issue-5-gamesystems #6
@ -1,14 +1,20 @@
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<table mat-table [dataSource]="dataSource" class="mat-elevation-z8">
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<table mat-table [dataSource]="dataSource" class="mat-elevation-z8" multiTemplateDataRows>
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  <ng-container matColumnDef="name">
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    <th mat-header-cell *matHeaderCellDef>Label</th>
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    <td mat-cell *matCellDef="let state">{{state.stateLabel}}</td>
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  </ng-container>
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  <ng-container matColumnDef="description">
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    <th mat-header-cell *matHeaderCellDef>Label</th>
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    <td mat-cell *matCellDef="let state">{{state.stateDescription}}</td>
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  <!-- Expanded Content Column - The detail row is made up of this one column that spans across all columns -->
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  <ng-container matColumnDef="expandedDetail">
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    <td mat-cell *matCellDef="let element" [attr.colspan]="columnsToDisplayWithExpand.length">
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      <div class="example-element-detail" [@detailExpand]="element == expandedElement ? 'expanded' : 'collapsed'">
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        <p>{{element.stateDescription}}</p>
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      </div>
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    </td>
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  </ng-container>
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  <ng-container matColumnDef="initial">
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    <th mat-header-cell *matHeaderCellDef>Initial</th>
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    <td mat-cell *matCellDef="let state">
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@ -31,6 +37,24 @@
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    </td>
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  </ng-container>
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  <tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
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  <tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
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  <ng-container matColumnDef="expand">
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    <th mat-header-cell *matHeaderCellDef aria-label="row actions"> </th>
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    <td mat-cell *matCellDef="let element">
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      <button mat-icon-button aria-label="expand row" (click)="(expandedElement = expandedElement === element ? null : element); $event.stopPropagation()">
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        @if (expandedElement === element) {
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          <mat-icon>keyboard_arrow_up</mat-icon>
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        } @else {
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          <mat-icon>keyboard_arrow_down</mat-icon>
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        }
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      </button>
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    </td>
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  </ng-container>
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  <tr mat-header-row *matHeaderRowDef="columnsToDisplayWithExpand"></tr>
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  <tr mat-row *matRowDef="let element; columns: columnsToDisplayWithExpand;"
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      class="example-element-row"
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      [class.example-expanded-row]="expandedElement === element"
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      (click)="expandedElement = expandedElement === element ? null : element">
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  </tr>
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  <tr mat-row *matRowDef="let row; columns: ['expandedDetail']" class="example-detail-row"></tr>
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</table>
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@ -7,11 +7,11 @@ tr.example-detail-row {
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}
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tr.example-element-row:not(.example-expanded-row):hover {
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  background: whitesmoke;
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  background: #545456
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}
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tr.example-element-row:not(.example-expanded-row):active {
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  background: #efefef;
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  background: #545456;
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}
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.example-element-row td {
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@ -46,6 +46,6 @@ tr.example-element-row:not(.example-expanded-row):active {
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  opacity: 0.5;
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}
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.mat-column-edit, .mat-column-delete {
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.mat-column-edit, .mat-column-delete, .mat-column-expand {
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  width: 32px;
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}
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@ -1,17 +1,27 @@
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import {Component, Input, OnInit} from '@angular/core';
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import {SimpleState} from "../../../../game-model/gamesystems/SimpleState";
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import {MatTableDataSource} from "@angular/material/table";
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import {animate, state, style, transition, trigger} from "@angular/animations";
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@Component({
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  selector: 'app-simple-state-editor',
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  templateUrl: './simple-state-editor.component.html',
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  styleUrl: './simple-state-editor.component.scss'
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  styleUrl: './simple-state-editor.component.scss',
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  animations: [
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    trigger('detailExpand', [
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      state('collapsed,void', style({height: '0px', minHeight: '0'})),
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      state('expanded', style({height: '*'})),
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      transition('expanded <=> collapsed', animate('225ms cubic-bezier(0.4, 0.0, 0.2, 1)')),
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    ]),
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  ],
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})
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export class SimpleStateEditorComponent implements OnInit{
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  @Input() states: SimpleState[] = [];
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  dataSource = new MatTableDataSource();
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  displayedColumns = ["name", "initial", "edit", "delete"];
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  columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
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  expandedElement: SimpleState | null = null;
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  ngOnInit() {
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    this.dataSource.data = this.states;
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