issue-5-gamesystems #6
@ -139,6 +139,34 @@ test.describe('Test SimpleGamesystem', () => {
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  })
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  test("Remove SimpleTransition", async () => {
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      const gamesystem = new SimpleGamesystem("Gamesystem");
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      const A = gamesystem.createState("A");
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      const B = gamesystem.createState("B");
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      let AB = gamesystem.createTransition(A, B);
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      let result = gamesystem.removeTransition(AB);
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      expect(result).toBeTruthy();
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      expect(gamesystem.transitions.includes(AB)).toBeFalsy();
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      AB = gamesystem.createTransition(A, B);
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      const C = gamesystem.createState("C");
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      const D = gamesystem.createState("D");
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      let CD = gamesystem.createTransition(C, D);
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      result = gamesystem.removeTransition(AB);
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      expect(result).toBeTruthy();
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      expect(gamesystem.transitions.includes(AB)).toBeFalsy();
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      expect(gamesystem.transitions.includes(CD)).toBeTruthy();
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      let BA = gamesystem.createTransition(B, A);
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      AB = gamesystem.createTransition(A, B);
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      result = gamesystem.removeTransition(AB);
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      expect(result).toBeTruthy();
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      expect(gamesystem.transitions.includes(AB)).toBeFalsy();
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      expect(gamesystem.transitions.includes(BA)).toBeTruthy();
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      result = gamesystem.removeTransition(AB);
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      expect(result).toBeFalsy();
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  })
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});
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