issue-5-gamesystems #6
@ -4,7 +4,8 @@
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<td mat-cell *matCellDef="let state">
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<span *ngIf="editedElement !== state"> {{state.stateLabel}}</span>
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<mat-form-field appearance="fill" class="long-form" *ngIf="editedElement === state">
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<input matInput [(ngModel)]="state.stateLabel">
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<input matInput [(ngModel)]="state.stateLabel" (ngModelChange)="isEditedStateValid()">
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<mat-hint class="mat-error" *ngIf="editedStateLabelError"><mat-icon class="warning-icon">warning</mat-icon>Missing State-Label Information</mat-hint>
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</mat-form-field>
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</td>
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</ng-container>
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@ -39,10 +40,8 @@
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<ng-container matColumnDef="edit">
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<th mat-header-cell *matHeaderCellDef></th>
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<td mat-cell *matCellDef="let state">
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<button mat-icon-button color="primary" (click)="editState(state)">
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<mat-icon *ngIf="editedElement !== state">edit</mat-icon>
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<mat-icon *ngIf="editedElement === state">done</mat-icon>
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</button>
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<button mat-icon-button color="primary" *ngIf="editedElement !== state" (click)="editState(state)" [disabled]="editedElement !== null"><mat-icon>edit</mat-icon></button>
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<button mat-icon-button color="primary" (click)="finishEditing()" *ngIf="editedElement === state"><mat-icon>done</mat-icon></button>
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</td>
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</ng-container>
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@ -53,3 +53,11 @@ tr.example-element-row:not(.example-expanded-row):active {
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.long-form {
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width: 100%;
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}
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.mat-error {
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color: red;
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}
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.warning-icon {
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margin-right: 5px;
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}
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@ -2,6 +2,7 @@ import {Component, Input, OnInit} from '@angular/core';
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import {SimpleState} from "../../../../game-model/gamesystems/SimpleState";
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import {MatTableDataSource} from "@angular/material/table";
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import {animate, state, style, transition, trigger} from "@angular/animations";
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import {MatSnackBar} from "@angular/material/snack-bar";
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@Component({
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selector: 'app-simple-state-editor',
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@ -24,6 +25,11 @@ export class SimpleStateEditorComponent implements OnInit{
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expandedElement: SimpleState | null = null;
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editedElement: SimpleState | null = null;
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editedStateLabelError: boolean = false;
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constructor(private snackbar: MatSnackBar) {
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}
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ngOnInit() {
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this.dataSource.data = this.states;
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}
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@ -35,4 +41,20 @@ export class SimpleStateEditorComponent implements OnInit{
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this.editedElement = state;
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}
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}
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finishEditing() {
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if(this.isEditedStateValid()) {
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this.editedElement = null;
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}
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}
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isEditedStateValid(): boolean {
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if(this.editedElement!.stateLabel.length > 0) {
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this.editedStateLabelError = false;
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return true;
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} else {
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this.editedStateLabelError = true;
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}
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return false;
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}
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}
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