{ "componentName": "Hicks Haddock", "componentDescription": "", "characterSpecificTemplateSystems": [], "characterRelationGamesystems": [ { "componentName": "Characterbeziehungssystem", "states": [ { "stateLabel": "Feind", "conditionMap": [], "initialMap": false }, { "stateLabel": "Freund", "conditionMap": [], "initialMap": false }, { "stateLabel": "Fester Freund", "conditionMap": [], "initialMap": true }, { "stateLabel": "Eltern", "conditionMap": [], "initialMap": false }, { "stateLabel": "Geschwister", "conditionMap": [], "initialMap": false }, { "stateLabel": "Großeltern", "conditionMap": [], "initialMap": false } ], "transitions": [ { "startingState": "Feind", "endingState": "Freund", "conditionMap": [], "actionMap": [] }, { "startingState": "Freund", "endingState": "Feind", "conditionMap": [], "actionMap": [] }, { "startingState": "Freund", "endingState": "Fester Freund", "conditionMap": [], "actionMap": [] }, { "startingState": "Fester Freund", "endingState": "Feind", "conditionMap": [], "actionMap": [] } ], "generateIsolatedStates": true, "symmetric": true } ] }