{ "componentName": "Hicks Haddock", "componentDescription": "", "characterSpecificGamesystems": [ { "templateStates": [ { "initial": false, "conditions": [ { "scriptAccount": "Luftfeuchtigkeit", "minValue": 0, "maxValue": "10" } ], "stateLabel": "Wütend" } ], "templateTransitions": [ { "scriptAccountActions": [ { "changingValue": 10, "scriptAccount": "Luftfeuchtigkeit" } ], "scriptAccountConditions": [ { "scriptAccount": "New ScriptAccount", "minValue": 0, "maxValue": "10" } ], "startingState": "Glücklich", "endingState": "Traurig" } ], "referenceGamesystem": "Characterstimmung" } ] }