{ "componentName": "Hicks Haddock", "componentDescription": "Das ist ein Test", "characterSpecificGamesystems": [ { "componentName": "Characterstimmung", "states": [ { "stateLabel": "Fröhlich", "conditionMap": [ { "scriptAccount": "Luftfeuchtigkeit", "minValue": 0, "maxValue": "10" } ] }, { "stateLabel": "Wütend", "conditionMap": [] }, { "stateLabel": "Enttäuscht", "conditionMap": [ { "scriptAccount": "Luftfeuchtigkeit", "minValue": 0, "maxValue": "10" } ] } ], "transitions": [ { "scriptAccountActions": [], "scriptAccountConditions": [], "startingState": "Fröhlich", "endingState": "Wütend", "conditionMap": [ { "scriptAccount": "Luftfeuchtigkeit", "minValue": 0, "maxValue": "10" } ], "actionMap": [ { "changingValue": 0, "scriptAccount": "New ScriptAccount" } ] } ] } ] }