{ "componentName": "Characterstimmung", "componentDescription": "Mit diesem Characterspezifischen System soll die Grundstimmung eines Characters modelliert werden. Mit diesem System kann bspw. beschrieben werden, ob ein Character gerade glücklich, wütend, traurig etc. ist", "states": [ { "initial": true, "conditions": [], "stateLabel": "Glücklich", "stateDescription": "" }, { "initial": false, "conditions": [], "stateLabel": "Wütend", "stateDescription": "" }, { "initial": false, "conditions": [], "stateLabel": "Traurig", "stateDescription": "" } ], "transitions": [ { "scriptAccountActions": [], "scriptAccountConditions": [], "startingState": "Glücklich", "endingState": "Wütend" }, { "scriptAccountActions": [], "scriptAccountConditions": [], "startingState": "Glücklich", "endingState": "Traurig" }, { "scriptAccountActions": [], "scriptAccountConditions": [], "startingState": "Wütend", "endingState": "Traurig" }, { "scriptAccountActions": [], "scriptAccountConditions": [], "startingState": "Wütend", "endingState": "Glücklich" }, { "scriptAccountActions": [], "scriptAccountConditions": [], "startingState": "Traurig", "endingState": "Glücklich" }, { "scriptAccountActions": [], "scriptAccountConditions": [], "startingState": "Traurig", "endingState": "Wütend" } ], "template": 1 }