{ "componentName": "Hicks Haddock", "componentDescription": "", "characterSpecificTemplateSystems": [], "characterRelationGamesystems": [ { "componentName": "Characterbeziehungssystem", "states": [ { "stateLabel": "Feind", "conditionMap": [] }, { "stateLabel": "Freund", "conditionMap": [] }, { "stateLabel": "Fester Freund", "conditionMap": [] } ], "transitions": [ { "startingState": "Feind", "endingState": "Freund", "conditionMap": [], "actionMap": [] }, { "startingState": "Freund", "endingState": "Feind", "conditionMap": [], "actionMap": [] }, { "startingState": "Freund", "endingState": "Fester Freund", "conditionMap": [], "actionMap": [] }, { "startingState": "Fester Freund", "endingState": "Feind", "conditionMap": [], "actionMap": [] } ] } ] }