import {app, BrowserWindow, screen, Menu, ipcMain, ipcRenderer, globalShortcut} from 'electron'; import * as path from 'path'; import * as fs from 'fs'; import {json} from "node:stream/consumers"; import {StorageModel} from "../src/app/game-model/StorageModel"; import {SaveProject} from "./SaveProject"; let win: BrowserWindow | null = null; const args = process.argv.slice(1), serve = args.some(val => val === '--serve'); let projectDirectory = "testModel" function createWindow(): BrowserWindow { const size = screen.getPrimaryDisplay().workAreaSize; // Create the browser window. win = new BrowserWindow({ x: 0, y: 0, width: size.width, height: size.height, webPreferences: { nodeIntegration: true, allowRunningInsecureContent: (serve), contextIsolation: false, }, }); if (serve) { const debug = require('electron-debug'); debug(); require('electron-reloader')(module); win.loadURL('http://localhost:4200'); } else { // Path when running electron executable let pathIndex = './index.html'; if (fs.existsSync(path.join(__dirname, '../dist/index.html'))) { // Path when running electron in local folder pathIndex = '../dist/index.html'; } const url = new URL(path.join('file:', __dirname, pathIndex)); win.loadURL(url.href); } // Emitted when the window is closed. win.on('closed', () => { // Dereference the window object, usually you would store window // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. win = null; }); const contextMenuTemplate = [ { label: 'New', submenu: [ { label: "Gamesystem", click: () => { win!.webContents.send('context-menu', "new-gamesystem"); } }, { label: "ScriptAccount", click: () => { win!.webContents.send('context-menu', "new-scriptaccount"); } } ] }, { label: 'Edit...', click: () => { win!.webContents.send('context-menu', "edit"); } }, { label: 'Delete...', click: () => { win!.webContents.send('context-menu', "delete"); } } ] const contextMenu = Menu.buildFromTemplate(contextMenuTemplate); win.webContents.on('context-menu', (e, params) => { console.log("Electron: Context menu showing") contextMenu.popup({ window: win!, x: params.x, y: params.y }); }) ipcMain.on('save-model', (event, storageModels: StorageModel[]) => { console.log("Save Model") SaveProject.saveProject(projectDirectory, storageModels); }) const menuTemplate = [ { label: 'File', submenu: [ { label: "New Project", click: () => { createNewProject(); } }, { label: "Open Project", click: () => { openProject() } }, { label: "Save", click: () => { saveProject(); } } ] } ] const menu = Menu.buildFromTemplate(menuTemplate); Menu.setApplicationMenu(menu) return win; } try { // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. // Added 400 ms to fix the black background issue while using transparent window. More detais at https://github.com/electron/electron/issues/15947 app.on('ready', () => setTimeout(createWindow, 400)); // Quit when all windows are closed. app.on('window-all-closed', () => { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit(); } }); app.on('activate', () => { // On OS X it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (win === null) { createWindow(); } }); app.whenReady().then(() => { globalShortcut.register('CommandOrControl+S', () => { saveProject(); }) }) } catch (e) { // Catch Error // throw e; } function createNewProject() { } function openProject() { } function saveProject() { win!.webContents.send('get-project-data') }