{ "componentName": "Hicks Haddock", "componentDescription": "", "characterSpecificTemplateSystems": [ { "componentName": "TemplateGamesystem", "states": [ { "stateLabel": "A", "conditionMap": [] }, { "stateLabel": "B", "conditionMap": [] } ], "transitions": [ { "scriptAccountActions": [ { "changingValue": 10, "scriptAccount": "Luftfeuchtigkeit" } ], "scriptAccountConditions": [ { "scriptAccount": "Temperature", "minValue": 0, "maxValue": 10 } ], "startingState": "A", "endingState": "B", "conditionMap": [], "actionMap": [] } ] } ] }