"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CharacterLoader = void 0; const StoreComponent_1 = require("../StoreComponent"); const FileUtils_1 = require("../FileUtils"); const ModelComponentType_1 = require("../../../src/app/project/game-model/ModelComponentType"); const fs = require("fs"); class CharacterLoader { constructor(characterDir) { this.characterDir = characterDir; } loadCharacters() { const characterFiles = FileUtils_1.FileUtils.listFilesInDirectory(this.characterDir); const loadedCharacters = []; characterFiles.forEach(characterFile => { const loadedCharacter = this.loadSingleCharacter(characterFile); if (loadedCharacter != undefined) { loadedCharacters.push(loadedCharacter); } }); return loadedCharacters; } loadSingleCharacter(characterFile) { if (characterFile.endsWith(".json")) { const characterData = fs.readFileSync(characterFile, 'utf-8'); return new StoreComponent_1.StoreComponent(characterData, characterFile, ModelComponentType_1.ModelComponentType.SCRIPTACCOUNT); } } } exports.CharacterLoader = CharacterLoader; //# sourceMappingURL=CharacterLoader.js.map