ConceptCreator/src/app/game-model/fs/parser/SimpleGamesystemParser.ts
Sebastian Böckelmann 6d14328b9f
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Load Conditions & Actions for Transitions
2024-03-18 17:15:07 +01:00

94 lines
4.4 KiB
TypeScript

import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
import {SimpleState} from "../../gamesystems/states/SimpleState";
import {SimpleTransition} from "../../gamesystems/transitions/SimpleTransition";
import {ScriptAccount} from "../../scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../gamesystems/conditions/ScriptAccountCondition";
import {ScriptAccountAction} from "../../gamesystems/actions/ScriptAccountAction";
export class SimpleGamesystemParser {
static parseSimpleGamesystem(jsonObject: any, scriptAccounts: ScriptAccount[] = []) : SimpleGamesystem {
const gamesystemName = jsonObject.componentName;
const gamesystemDescription = jsonObject.componentDescription;
const simpleStates = SimpleGamesystemParser.parseSimpleStates(jsonObject, scriptAccounts)
const simpleTransitions = SimpleGamesystemParser.parseSimpleTransitions(jsonObject, simpleStates, scriptAccounts);
const gamesystem = new SimpleGamesystem(gamesystemName, gamesystemDescription);
gamesystem.states = simpleStates;
gamesystem.transitions = simpleTransitions;
return gamesystem;
}
static parseSimpleStates(jsonObject: any, scriptAccounts: ScriptAccount[] = []): SimpleState[] {
const states: SimpleState[] = [];
for(let i=0; i<jsonObject.states.length; i++) {
const state = new SimpleState(jsonObject.states[i].stateLabel, jsonObject.states[i].stateDescription);
const conditions = jsonObject.states[i].conditions
for(let j=0; j<conditions.length; j++) {
const searchedScriptAccount = scriptAccounts.find(scriptAccount => scriptAccount.componentName === conditions[j].scriptAccount)
if(searchedScriptAccount != undefined) {
const scriptAccountCondition =
ScriptAccountCondition.constructScriptAccountCondition(searchedScriptAccount, conditions[j].minValue, conditions[j].maxValue)
state.conditions.push(scriptAccountCondition!)
}
}
states.push(state);
}
return states;
}
static parseSimpleTransitions(jsonObject: any, states: SimpleState[], scriptAccounts: ScriptAccount[]): SimpleTransition[] {
const transitions: SimpleTransition[] = [];
for(let i=0; i<jsonObject.transitions.length; i++) {
const startingStateLabel = jsonObject.transitions[i].startingState;
const endingStateLabel = jsonObject.transitions[i].endingState;
const startingState = states.find(state => state.stateLabel === startingStateLabel);
const endingState = states.find(state => state.stateLabel === endingStateLabel);
const actions: ScriptAccountAction[] = []
for(let j=0; j<jsonObject.transitions[i].scriptAccountActions.length; j++) {
const scriptAccountName = jsonObject.transitions[i].scriptAccountActions[j].scriptAccount
const referencedScriptAccount = scriptAccounts.find(scriptAccount => scriptAccount.componentName === scriptAccountName)
if(referencedScriptAccount != undefined) {
const scriptAccountAction = new ScriptAccountAction(referencedScriptAccount!, jsonObject.transitions[i].scriptAccountActions[j].changingValue)
actions.push(scriptAccountAction)
}
}
const conditions: ScriptAccountCondition[] = [];
for(let j=0; j<jsonObject.transitions[i].scriptAccountConditions.length; j++) {
const scriptAccountName = jsonObject.transitions[i].scriptAccountConditions[j].scriptAccount
const referencedScriptAccount = scriptAccounts.find(scriptAccount => scriptAccount.componentName === scriptAccountName)
if(referencedScriptAccount != undefined) {
const minValue = jsonObject.transitions[i].scriptAccountConditions[j].minValue
const maxValue = jsonObject.transitions[i].scriptAccountConditions[j].maxValue
const scriptAccountCondition =
ScriptAccountCondition.constructScriptAccountCondition(referencedScriptAccount, minValue, maxValue)
conditions.push(scriptAccountCondition!)
}
}
if(startingState != undefined && endingState != undefined) {
const simpleTransition = new SimpleTransition(startingState, endingState);
simpleTransition.scriptAccountActions = actions;
simpleTransition.scriptAccountConditions = conditions;
transitions.push(simpleTransition);
} else {
console.error("Starting or Ending State are not defined!", startingState, endingState)
}
}
return transitions;
}
}