ConceptCreator/src/app/project/serializer/CharacterSerializer.ts
2024-04-11 15:51:22 +02:00

46 lines
1.6 KiB
TypeScript

import {Character} from "../game-model/characters/Character";
import {StoreComponent} from "../../../../app/storage/StoreComponent";
import {SerializeConstants} from "./SerializeConstants";
import {ModelComponentType} from "../game-model/ModelComponentType";
import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
export class CharacterSerializer {
private static ignoredKeys: string[] = ['unsaved', 'type', 'incomingTransitions', 'outgoingTransitions', 'initial', 'conditions', 'stateDescription', 'templateType']
public static serializeCharacters(characters: Character[]): StoreComponent[] {
const storedCharacters: StoreComponent[] = []
characters.forEach(character => storedCharacters.push(this.serializeSingleCharacter(character)))
return storedCharacters;
}
private static serializeSingleCharacter(character: Character): StoreComponent{
const fileName = character.componentName
const jsonString = JSON.stringify(character, (key, value) => {
if(value instanceof Gamesystem) {
return {
...value,
componentDescription: undefined
}
}
if(key === 'scriptAccount') {
return value.componentName
}
if(key === 'conditionMap') {
return value.get(character)
}
if(this.ignoredKeys.includes(key)) {
return undefined
} else {
return value;
}
}, SerializeConstants.JSON_INDENT)
return new StoreComponent(jsonString, fileName, ModelComponentType.CHARACTER);
}
}