111 lines
4.4 KiB
TypeScript
111 lines
4.4 KiB
TypeScript
import {StorageModel} from "../src/app/game-model/fs/StorageModel";
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import * as fs from "fs";
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import * as path from "node:path";
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import {LoadModel} from "./LoadModel";
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import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
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import {LoadedProject} from "./LoadedProject";
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import {RecursiveLoadModel} from "./RecursiveLoadModel";
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export class SaveProject {
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static saveProject(projectDir: string, storageModels: StorageModel[]) {
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if(!fs.existsSync(projectDir)) {
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fs.mkdirSync(projectDir, {recursive: true});
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}
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console.log(storageModels)
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storageModels.forEach(storageModel => {
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let modelDir = path.join(projectDir, storageModel.storageRootDir);
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storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
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if(!fs.existsSync(modelDir)) {
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fs.mkdirSync(modelDir, {recursive: true});
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}
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const filePath = path.join(modelDir, storageModel.fileName + ".json");
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fs.writeFile(filePath, storageModel.jsonString ,'utf-8', (err) => {
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if (err) {
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console.error('Error writing JSON to file:', err);
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} else {
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console.log('JSON file saved successfully:', filePath);
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}
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})
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})
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}
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static loadProject(projectDir: string) {
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let loadedScriptAccounts: LoadModel[] = SaveProject.loadScriptAccounts(projectDir)
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loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir))
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return new LoadedProject(path.basename(projectDir), loadedScriptAccounts);
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}
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static loadScriptAccounts(projectDir: string): LoadModel[] {
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const scriptAccountDir = path.join(projectDir, "script-accounts");
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if (!fs.existsSync(scriptAccountDir)) {
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return [];
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}
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const loadedScriptAccounts: LoadModel[] = [];
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const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
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scriptAccountFileNames.forEach(scriptAccountFileName => {
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const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName)
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const scriptAccountData: string = fs.readFileSync(scriptAccountFile, 'utf-8');
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loadedScriptAccounts.push({
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modelType: ModelComponentType.SCRIPTACCOUNT,
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jsonString: scriptAccountData
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});
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})
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return loadedScriptAccounts;
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}
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static loadGamesystems(projectDir: string): LoadModel[] {
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const gamesystemDir = path.join(projectDir, "gamesystems");
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const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
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console.log("LoadedGamesystems: ", loadedGamesystems.length);
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return loadedGamesystems;
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}
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static loadGamesystemsRecursively(gamesystemDir: string): LoadModel[] {
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let loadedGamesystems: LoadModel[] = [];
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const gamesystemFileNames = fs.readdirSync(gamesystemDir);
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gamesystemFileNames.forEach(fileName => {
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const gamesystemPath = path.join(gamesystemDir, fileName);
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if(fs.lstatSync(gamesystemPath).isDirectory()) {
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const childModels: LoadModel[] = SaveProject.loadGamesystemsRecursively(gamesystemPath);
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loadedGamesystems = loadedGamesystems.concat(childModels);
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} else {
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const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
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if(path.parse(fileName).name === path.basename(gamesystemDir) ) {
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if((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
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const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM);
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loadedGamesystems.unshift(loadedModel)
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} else {
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const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
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loadedGamesystems.unshift(loadedModel);
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}
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} else {
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const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name
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const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems"
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if(path.basename(gamesystemDir) === "gamesystems"){
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const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM)
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loadedGamesystems.push(loadedModel);
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} else {
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const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
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loadedGamesystems.push(loadedModel);
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}
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}
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}
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})
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return loadedGamesystems;
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}
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}
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