63 lines
1.9 KiB
JSON
63 lines
1.9 KiB
JSON
{
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"componentName": "Characterstimmung",
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"componentDescription": "Mit diesem Characterspezifischen System soll die Grundstimmung eines Characters modelliert werden. Mit diesem System kann bspw. beschrieben werden, ob ein Character gerade glücklich, wütend, traurig etc. ist",
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"states": [
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{
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"initial": true,
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"conditions": [],
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"stateLabel": "Glücklich",
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"stateDescription": ""
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},
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "Wütend",
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"stateDescription": ""
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},
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{
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"initial": false,
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"conditions": [],
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"stateLabel": "Traurig",
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"stateDescription": ""
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}
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],
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"transitions": [
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Glücklich",
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"endingState": "Wütend"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Glücklich",
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"endingState": "Traurig"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Wütend",
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"endingState": "Traurig"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Wütend",
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"endingState": "Glücklich"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Traurig",
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"endingState": "Glücklich"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Traurig",
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"endingState": "Wütend"
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}
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],
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"template": 1
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} |