38 lines
2.0 KiB
TypeScript
38 lines
2.0 KiB
TypeScript
import { BrowserContext, ElectronApplication, Page, _electron as electron } from 'playwright';
|
|
import { test, expect } from '@playwright/test';
|
|
import * as PATH from 'path';
|
|
import {GameModel} from "../../../src/app/game-model/GameModel";
|
|
import {Gamesystem} from "../../src/app/game-model/gamesystems/Gamesystem";
|
|
import {ScriptAccount} from "../../../src/app/game-model/scriptAccounts/ScriptAccount";
|
|
import {ModelComponentType} from "../../../src/app/game-model/ModelComponentType";
|
|
import {SimpleGamesystem} from "../../../src/app/game-model/gamesystems/SimpleGamesystem";
|
|
import exp = require("node:constants");
|
|
import {end} from "electron-debug";
|
|
import {GamesystemTrainer} from "./GamesystemTrainer";
|
|
import {ProductGamesystem} from "../../../src/app/game-model/gamesystems/ProductGamesystem";
|
|
import {ProductStateTrainer} from "./ProductStateTrainer";
|
|
import {SimpleState} from "../../../../src/app/game-model/gamesystems/states/SimpleState";
|
|
test.describe('Test Check Equal of Innerstates', () => {
|
|
|
|
test("Test invalid input for equal checking", async()=> {
|
|
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
|
|
expect(gamesystem.states[0].equalInnerStates(null)).toBeFalsy();
|
|
expect(gamesystem.states[0].equalInnerStates(undefined)).toBeFalsy();
|
|
})
|
|
|
|
test("Test empty input for equal checking", async ()=> {
|
|
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
|
|
expect(gamesystem.states[0].equalInnerStates([])).toBeFalsy();
|
|
})
|
|
|
|
test("Test identical inner states for equal", async ()=> {
|
|
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
|
|
expect(gamesystem.states[0].equalInnerStates(gamesystem.states[0].innerStates)).toBeTruthy();
|
|
})
|
|
|
|
test("Test slightly derivating inner states for Equal", async ()=> {
|
|
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
|
|
expect(gamesystem.states[0].equalInnerStates(gamesystem.states[1].innerStates)).toBeFalsy();
|
|
})
|
|
});
|