ConceptCreator/app/storage/loader/GameModelLoader.js
Sebastian Böckelmann e890d89cc8
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Load Characters from Persistence
2024-03-22 10:13:50 +01:00

38 lines
2.0 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameModelLoader = void 0;
const StoredGameModel_1 = require("../StoredGameModel");
const path = require("node:path");
const ModelComponentFileDirectory_1 = require("../ModelComponentFileDirectory");
const ScriptAccountLoader_1 = require("./ScriptAccountLoader");
const GamesystemLoader_1 = require("./GamesystemLoader");
const CharacterLoader_1 = require("./CharacterLoader");
class GameModelLoader {
constructor(gameModelDir) {
this.gameModelDir = gameModelDir;
}
loadGameModel() {
const gameModelName = path.basename(this.gameModelDir);
const storedScriptAccounts = this.loadScriptAccountComponents();
const storedGamesystems = this.loadGamesystems();
const storedCharacters = this.loadCharacters();
return new StoredGameModel_1.StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters);
}
loadScriptAccountComponents() {
const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
const scriptAccountLoader = new ScriptAccountLoader_1.ScriptAccountLoader(scriptAccountDir);
return scriptAccountLoader.loadScriptAccounts();
}
loadGamesystems() {
const gamesystemDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME);
const gamesystemLoader = new GamesystemLoader_1.GamesystemLoader(gamesystemDir);
return gamesystemLoader.loadGamesystems();
}
loadCharacters() {
const characterDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.CHARACTER_DIR_NAME);
const characterLoader = new CharacterLoader_1.CharacterLoader(characterDir);
return characterLoader.loadCharacters();
}
}
exports.GameModelLoader = GameModelLoader;
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