ConceptCreator/app/main.ts
Sebastian Böckelmann 1c632c6833
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2024-04-20 10:28:40 +02:00

264 lines
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TypeScript

import {app, BrowserWindow, dialog, globalShortcut, ipcMain, Menu, screen} from 'electron';
import * as path from 'path';
import * as fs from 'fs';
import {GameModelLoader} from "./storage/loader/GameModelLoader";
import {StoredGameModel} from "./storage/StoredGameModel";
import {ScriptAccountStorage} from "./storage/storing/ScriptAccountStoring";
import {ModelComponentFileDirectory} from "./storage/ModelComponentFileDirectory";
import {GamesystemStorage} from "./storage/storing/GamesystemStorage";
import {Character} from "../src/app/project/game-model/characters/Character";
import {CharacterStorage} from "./storage/storing/CharacterStorage";
import {ItemStorage} from "./storage/storing/ItemStorage";
let win: BrowserWindow | null = null;
const args = process.argv.slice(1),
serve = args.some(val => val === '--serve');
let projectDirectory = "testModel"
function createWindow(): BrowserWindow {
const size = screen.getPrimaryDisplay().workAreaSize;
// Create the browser window.
win = new BrowserWindow({
x: 0,
y: 0,
width: size.width,
height: size.height,
webPreferences: {
nodeIntegration: true,
allowRunningInsecureContent: (serve),
contextIsolation: false,
},
});
if (serve) {
const debug = require('electron-debug');
debug();
require('electron-reloader')(module);
win.loadURL('http://localhost:4200');
} else {
// Path when running electron executable
let pathIndex = './index.html';
if (fs.existsSync(path.join(__dirname, '../dist/index.html'))) {
// Path when running electron in local folder
pathIndex = '../dist/index.html';
}
const url = new URL(path.join('file:', __dirname, pathIndex));
win.loadURL(url.href);
}
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store window
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null;
});
const contextMenuTemplate = [
{
label: 'New',
submenu: [
{
label: "Gamesystem",
submenu: [
{
label: "Normal",
click: () => {
win!.webContents.send('context-menu', "new-gamesystem-normal");
}
},
{
label: "Character",
click: () => {
win!.webContents.send('context-menu', "new-gamesystem-character");
}
},
{
label: "Character-Relation",
click: () => {
win!.webContents.send('context-menu', "new-gamesystem-character_relation");
}
}
]
},
{
label: "ScriptAccount",
click: () => {
win!.webContents.send('context-menu', "new-scriptaccount");
}
},
{
label: "Character",
click: () => {
win!.webContents.send('context-menu', "new-character");
}
}
]
},
{
label: 'Edit...',
click: () => {
win!.webContents.send('context-menu', "edit");
}
},
{
label: 'Delete...',
click: () => {
win!.webContents.send('context-menu', "delete");
}
}
]
const contextMenu = Menu.buildFromTemplate(contextMenuTemplate);
win.webContents.on('context-menu', (e, params) => {
console.log("Electron: Context menu showing")
contextMenu.popup({ window: win!, x: params.x, y: params.y });
})
ipcMain.on('save-model', (event, storedGameModel: StoredGameModel) => {
recieveGameModelToStore(storedGameModel)
})
/*ipcMain.on('delete-component', (event, deletedComponent: DeleteModel) => {
console.log("Delete Model: ", deletedComponent)
deleteComponent(deletedComponent);
})*/
const menuTemplate = [
{
label: 'File',
submenu: [
{
label: "New Project",
click: () => {
createNewProject();
}
},
{
label: "Open Project",
click: () => {
openProject()
}
},
{
label: "Save",
click: () => {
saveProject();
}
}
]
}
]
const menu = Menu.buildFromTemplate(menuTemplate);
Menu.setApplicationMenu(menu)
win.webContents.on('did-finish-load', () => {
loadDevProjectAtStart()
})
return win;
}
try {
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
// Added 400 ms to fix the black background issue while using transparent window. More detais at https://github.com/electron/electron/issues/15947
app.on('ready', () => setTimeout(createWindow, 400));
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow();
}
});
app.whenReady().then(() => {
globalShortcut.register('CommandOrControl+S', () => {
saveProject();
})
})
} catch (e) {
// Catch Error
// throw e;
}
function createNewProject() {
}
function openProject() {
const selectedPaths = dialog.showOpenDialogSync(win!, {
title: "Open Game-Model",
properties: [
"openDirectory",
]
})
if(selectedPaths != undefined) {
openProjectFromFile(selectedPaths[0])
}
}
function loadDevProjectAtStart() {
const projectDir = path.join(process.cwd(), "testModel/")
openProjectFromFile(projectDir)
}
function openProjectFromFile(openProjectDir: string) {
projectDirectory = openProjectDir
const gameModelLoader = new GameModelLoader(openProjectDir);
const loadedProject = gameModelLoader.loadGameModel();
win!.webContents.send("open-project", loadedProject)
}
function saveProject() {
win!.webContents.send('get-project-data')
}
function recieveGameModelToStore(gameModel: StoredGameModel) {
const scriptAccountStorage = new ScriptAccountStorage(path.join(projectDirectory, ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME))
scriptAccountStorage.storeScriptAccounts(gameModel.storedScriptAccounts)
const gamesystemStorage = new GamesystemStorage(path.join(projectDirectory, ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME))
gamesystemStorage.storeGamesystems(gameModel.storedGamesystems)
const characterStorage = new CharacterStorage(path.join(projectDirectory, ModelComponentFileDirectory.CHARACTER_DIR_NAME))
characterStorage.storeCharacters(gameModel.storedCharacters)
const itemStorage = new ItemStorage(path.join(projectDirectory, ModelComponentFileDirectory.ITEM_DIR_NAME))
itemStorage.storeItem(gameModel.storedItems);
}
/*function deleteComponent(component: DeleteModel) {
console.log("Delete Component")
if(component.modeltype == ModelComponentType.SCRIPTACCOUNT) {
DeleteTransaction.deleteScriptAccount(projectDirectory, component.componentName);
} else if(component.modeltype === ModelComponentType.GAMESYTEM) {
DeleteTransaction.deleteGamesystem(projectDirectory, component.componentName);
}
}*/