48 lines
1.9 KiB
TypeScript
48 lines
1.9 KiB
TypeScript
import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
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import {SimpleState} from "../../gamesystems/SimpleState";
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import {SimpleTransition} from "../../gamesystems/SimpleTransition";
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export class SimpleGamesystemParser {
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static parseSimpleGamesystem(jsonObject: any) : SimpleGamesystem {
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const gamesystemName = jsonObject.componentName;
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const gamesystemDescription = jsonObject.componentDescription;
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const simpleStates = SimpleGamesystemParser.parseSimpleStates(jsonObject)
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const simpleTransitions = SimpleGamesystemParser.parseSimpleTransitions(jsonObject, simpleStates);
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const gamesystem = new SimpleGamesystem(gamesystemName, gamesystemDescription);
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gamesystem.states = simpleStates;
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gamesystem.transitions = simpleTransitions;
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return gamesystem;
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}
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static parseSimpleStates(jsonObject: any): SimpleState[] {
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const states: SimpleState[] = [];
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for(let i=0; i<jsonObject.states.length; i++) {
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const state = new SimpleState("", "");
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Object.assign(state, jsonObject.states[i]);
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states.push(state);
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}
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return states;
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}
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static parseSimpleTransitions(jsonObject: any, states: SimpleState[]): SimpleTransition[] {
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const transitions: SimpleTransition[] = [];
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for(let i=0; i<jsonObject.transitions.length; i++) {
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const startingStateLabel = jsonObject.transitions[i].startingState;
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const endingStateLabel = jsonObject.transitions[i].endingState;
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const startingState = states.find(state => state.stateLabel === startingStateLabel);
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const endingState = states.find(state => state.stateLabel === endingStateLabel);
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if(startingState != undefined && endingState != undefined) {
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transitions.push(new SimpleTransition(startingState, endingState));
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} else {
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console.error("Starting or Ending State are not defined!", startingState, endingState)
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}
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}
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return transitions;
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}
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}
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