105 lines
5.2 KiB
JavaScript
105 lines
5.2 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.SaveProject = void 0;
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const fs = require("fs");
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const path = require("node:path");
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const LoadModel_1 = require("./LoadModel");
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const ModelComponentType_1 = require("../src/app/game-model/ModelComponentType");
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const LoadedProject_1 = require("./LoadedProject");
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const RecursiveLoadModel_1 = require("./RecursiveLoadModel");
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class SaveProject {
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static saveProject(projectDir, storageModels) {
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if (!fs.existsSync(projectDir)) {
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fs.mkdirSync(projectDir, { recursive: true });
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}
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console.log(storageModels);
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storageModels.forEach(storageModel => {
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let modelDir = path.join(projectDir, storageModel.storageRootDir);
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storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
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if (!fs.existsSync(modelDir)) {
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fs.mkdirSync(modelDir, { recursive: true });
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}
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const filePath = path.join(modelDir, storageModel.fileName + ".json");
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fs.writeFile(filePath, storageModel.jsonString, 'utf-8', (err) => {
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if (err) {
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console.error('Error writing JSON to file:', err);
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}
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else {
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console.log('JSON file saved successfully:', filePath);
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}
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});
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});
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}
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static loadProject(projectDir) {
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let loadedScriptAccounts = SaveProject.loadScriptAccounts(projectDir);
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loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir));
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return new LoadedProject_1.LoadedProject(path.basename(projectDir), loadedScriptAccounts);
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}
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static loadScriptAccounts(projectDir) {
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const scriptAccountDir = path.join(projectDir, "script-accounts");
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if (!fs.existsSync(scriptAccountDir)) {
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return [];
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}
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const loadedScriptAccounts = [];
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const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
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scriptAccountFileNames.forEach(scriptAccountFileName => {
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const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName);
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const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
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loadedScriptAccounts.push({
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modelType: ModelComponentType_1.ModelComponentType.SCRIPTACCOUNT,
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jsonString: scriptAccountData
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});
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});
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return loadedScriptAccounts;
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}
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static loadGamesystems(projectDir) {
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const gamesystemDir = path.join(projectDir, "gamesystems");
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if (fs.existsSync(gamesystemDir)) {
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const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
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console.log("LoadedGamesystems: ", loadedGamesystems.length);
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return loadedGamesystems;
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}
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else {
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return [];
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}
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}
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static loadGamesystemsRecursively(gamesystemDir) {
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let loadedGamesystems = [];
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const gamesystemFileNames = fs.readdirSync(gamesystemDir);
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gamesystemFileNames.forEach(fileName => {
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const gamesystemPath = path.join(gamesystemDir, fileName);
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if (fs.lstatSync(gamesystemPath).isDirectory()) {
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const childModels = SaveProject.loadGamesystemsRecursively(gamesystemPath);
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loadedGamesystems = loadedGamesystems.concat(childModels);
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}
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else {
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const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
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if (path.parse(fileName).name === path.basename(gamesystemDir)) {
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if ((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
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const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
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loadedGamesystems.unshift(loadedModel);
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}
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else {
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const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
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loadedGamesystems.unshift(loadedModel);
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}
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}
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else {
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const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name;
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const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems";
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if (path.basename(gamesystemDir) === "gamesystems") {
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const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
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loadedGamesystems.push(loadedModel);
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}
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else {
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const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
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loadedGamesystems.push(loadedModel);
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}
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}
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}
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});
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return loadedGamesystems;
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}
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}
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exports.SaveProject = SaveProject;
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//# sourceMappingURL=SaveProject.js.map
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