Updated Mousepicker
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@ -135,10 +135,15 @@ public class Engine {
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// Run the rendering loop until the user has attempted to close
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// the window or has pressed the ESCAPE key.
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MasterRenderer renderer = new MasterRenderer();
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MousePicker mousePicker = new MousePicker(camera, renderer.getProjectionMatrix());
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MousePicker mousePicker = new MousePicker(camera, renderer.getProjectionMatrix(), terrain);
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input(camera, renderer, mousePicker);
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while ( !glfwWindowShouldClose(window) ) {
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DoubleBuffer posX = BufferUtils.createDoubleBuffer(1);
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DoubleBuffer posY = BufferUtils.createDoubleBuffer(1);
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glfwGetCursorPos(window, posX, posY);
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mousePicker.update((float) posX.get(0), (float) posY.get(0));
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renderer.processTerrain(terrain);
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//renderer.processEntity(hexagonEntity);
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renderer.render(light, camera);
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glfwSwapBuffers(window); // swap the color buffers
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@ -1,6 +1,7 @@
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package core.engine.terrain;
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import core.engine.Loader;
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import core.engine.entity.Camera;
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import core.engine.model.HexagonModel;
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import core.engine.model.RawModel;
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import core.engine.model.TexturedModel;
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@ -33,8 +34,6 @@ public class Terrain {
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}
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}
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public List<TerrainTile> getTerrainTiles() {
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return terrainTiles;
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}
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@ -1,6 +1,7 @@
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package core.engine.terrain;
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import core.engine.Loader;
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import core.engine.entity.Camera;
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import core.engine.model.RawModel;
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import core.engine.model.TexturedModel;
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import core.engine.textures.ModelTexture;
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@ -2,24 +2,34 @@ package core.engine.toolbox;
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import core.engine.Engine;
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import core.engine.entity.Camera;
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import core.engine.terrain.Terrain;
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import org.lwjgl.system.windows.MOUSEINPUT;
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import utils.MatrixGraphicUtils;
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import utils.vectors.Matrix4f;
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import utils.vectors.Vector2f;
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import utils.vectors.Vector3f;
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import utils.vectors.Vector4f;
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import utils.vectors.*;
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public class MousePicker {
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private Vector3f currentRay;
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private static final int RECURSION_COUNT = 200;
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private static final float RAY_RANGE = 600;
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private Vector3f currentRay = new Vector3f();
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private Matrix4f projectionMatrix;
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private Matrix4f viewMatrix;
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private Camera camera;
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public MousePicker(Camera camera, Matrix4f projectionMatrix) {
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this.camera = camera;
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this.projectionMatrix = projectionMatrix;
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this.viewMatrix = MatrixGraphicUtils.createViewMatrix(camera);
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private Terrain terrain;
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private Vector3f currentTerrainPoint;
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public MousePicker(Camera cam, Matrix4f projection, Terrain terrain) {
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camera = cam;
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projectionMatrix = projection;
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viewMatrix = MatrixGraphicUtils.createViewMatrix(camera);
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this.terrain = terrain;
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}
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public Vector3f getCurrentTerrainPoint() {
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return currentTerrainPoint;
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}
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public Vector3f getCurrentRay() {
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@ -27,34 +37,93 @@ public class MousePicker {
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}
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public void update(float mouseX, float mouseY) {
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this.viewMatrix = MatrixGraphicUtils.createViewMatrix(camera);
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this.currentRay = calculateMouseRay(mouseX, mouseY);
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viewMatrix = MatrixGraphicUtils.createViewMatrix(camera);
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currentRay = calculateMouseRay(mouseX, mouseY);
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if (intersectionInRange(0, RAY_RANGE, currentRay)) {
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currentTerrainPoint = binarySearch(0, 0, RAY_RANGE, currentRay);
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} else {
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currentTerrainPoint = null;
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}
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}
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public Vector3f calculateMouseRay(float mouseX, float mouseY) {
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Vector2f normalizedDeviceCoords = getNormalizedDeviceCoords(mouseX, mouseY);
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Vector4f clipCoords = new Vector4f(normalizedDeviceCoords.x, normalizedDeviceCoords.y, -1f, 1f);
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private Vector3f calculateMouseRay(float mouseX, float mouseY) {
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Vector2f normalizedCoords = getNormalisedDeviceCoordinates(mouseX, mouseY);
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Vector4f clipCoords = new Vector4f(normalizedCoords.x, normalizedCoords.y, -1.0f, 1.0f);
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Vector4f eyeCoords = toEyeCoords(clipCoords);
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return toWorldCoords(eyeCoords);
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}
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private Vector2f getNormalizedDeviceCoords(float mouseX, float mouseY) {
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float x = (2f* mouseX) / Engine.WINDOW_WIDTH -1;
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float y = (2f * mouseY) / Engine.WINDOW_HEIGHT -1;
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return new Vector2f(x, y);
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}
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private Vector4f toEyeCoords(Vector4f clipCoords) {
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Matrix4f invertedProjectionMatrix = Matrix4f.invert(projectionMatrix, null);
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Vector4f eyeCoords = Matrix4f.transform(invertedProjectionMatrix, clipCoords, null);
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return new Vector4f(eyeCoords.x, eyeCoords.y, -1f, 0f);
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Vector3f worldRay = toWorldCoords(eyeCoords);
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System.out.println(worldRay);
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return worldRay;
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}
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private Vector3f toWorldCoords(Vector4f eyeCoords) {
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Matrix4f invertedViewMatrix = Matrix4f.invert(viewMatrix, null);
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Vector4f rayWorld = Matrix4f.transform(invertedViewMatrix, eyeCoords, null);
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Vector3f worldCoords = new Vector3f(rayWorld.x, rayWorld.y, rayWorld.z);
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worldCoords.normalise();
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return worldCoords;
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Matrix4f invertedView = Matrix4f.invert(viewMatrix, null);
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Vector4f rayWorld = Matrix4f.transform(invertedView, eyeCoords, null);
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Vector3f mouseRay = new Vector3f(rayWorld.x, rayWorld.y, rayWorld.z);
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mouseRay.normalise();
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return mouseRay;
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}
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private Vector4f toEyeCoords(Vector4f clipCoords) {
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Matrix4f invertedProjection = Matrix4f.invert(projectionMatrix, null);
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Vector4f eyeCoords = Matrix4f.transform(invertedProjection, clipCoords, null);
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return new Vector4f(eyeCoords.x, eyeCoords.y, -1f, 0f);
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}
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private Vector2f getNormalisedDeviceCoordinates(float mouseX, float mouseY) {
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float x = (2.0f * mouseX) / Engine.WINDOW_WIDTH - 1f;
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float y = (2.0f * mouseY) / Engine.WINDOW_HEIGHT - 1f;
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return new Vector2f(x, y);
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}
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//**********************************************************
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private Vector3f getPointOnRay(Vector3f ray, float distance) {
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Vector3f camPos = camera.getPosition();
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Vector3f start = new Vector3f(camPos.x, camPos.y, camPos.z);
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Vector3f scaledRay = new Vector3f(ray.x * distance, ray.y * distance, ray.z * distance);
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return Vector3f.add(start, scaledRay, null);
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}
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private Vector3f binarySearch(int count, float start, float finish, Vector3f ray) {
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float half = start + ((finish - start) / 2f);
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if (count >= RECURSION_COUNT) {
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Vector3f endPoint = getPointOnRay(ray, half);
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Terrain terrain = getTerrain(endPoint.getX(), endPoint.getZ());
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if (terrain != null) {
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return endPoint;
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} else {
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return null;
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}
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}
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if (intersectionInRange(start, half, ray)) {
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return binarySearch(count + 1, start, half, ray);
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} else {
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return binarySearch(count + 1, half, finish, ray);
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}
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}
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private boolean intersectionInRange(float start, float finish, Vector3f ray) {
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Vector3f startPoint = getPointOnRay(ray, start);
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Vector3f endPoint = getPointOnRay(ray, finish);
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if (!isUnderGround(startPoint) && isUnderGround(endPoint)) {
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return true;
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} else {
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return false;
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}
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}
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private boolean isUnderGround(Vector3f testPoint) {
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Terrain terrain = getTerrain(testPoint.getX(), testPoint.getZ());
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float height = 0;
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if (testPoint.y < height) {
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return true;
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} else {
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return false;
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}
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}
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private Terrain getTerrain(float worldX, float worldZ) {
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return terrain;
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}
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}
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