Load OBJ models

This commit is contained in:
Sebastian 2023-08-11 19:44:31 +02:00
parent c7c1bbe0af
commit 9b5adeab00
7 changed files with 129 additions and 32 deletions

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@ -100,11 +100,6 @@
<artifactId>lwjgl</artifactId>
<classifier>${lwjgl.natives}</classifier>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-assimp</artifactId>
<classifier>${lwjgl.natives}</classifier>
</dependency>
<dependency>
<groupId>org.lwjgl</groupId>
<artifactId>lwjgl-bgfx</artifactId>

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@ -112,24 +112,6 @@ public class Engine {
// Set the clear color
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
StaticShader shader = new StaticShader();
float[] vertices = {
-0.5f, 0.5f, 0f,
-0.5f, -0.5f, 0f,
0.5f, -0.5f, 0f,
0.5f, 0.5f, 0f,
};
int[] indices = {
0,1,3,
3,1,2
};
float[] textureCoords = {
0,0, // V0
0,1, // V1
1,1, // V2
1,0 // V3
};
Camera camera = new Camera();
glfwSetKeyCallback(window, glfwKeyCallback = new GLFWKeyCallback() {
@ -156,13 +138,14 @@ public class Engine {
});
Renderer renderer = new Renderer(shader);
RawModel model = loader.loadToVAO(vertices,textureCoords, indices);
ModelTexture modelTexture = new ModelTexture(loader.loadTexture("test_texture"));
RawModel model = OBJLoader.loadOBJModel("stall", loader);
ModelTexture modelTexture = new ModelTexture(loader.loadTexture("stallTexture"));
TexturedModel texturedModel = new TexturedModel(model, modelTexture);
Entity entity = new Entity(texturedModel, new Vector3f(-1,0,-1), 0,0,0,1);
Entity entity = new Entity(texturedModel, new Vector3f(0,0,-50), 0,0,0,1);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while ( !glfwWindowShouldClose(window) ) {
entity.increaseRotation(0,1,0);
renderer.prepare();
shader.start();
shader.loadViewMatrix(camera);

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@ -29,7 +29,7 @@ public class Loader {
}
public int loadTexture(String fileName) {
Texture texture = new Texture("res/textures/" + fileName + ".png");
Texture texture = new Texture("res/" + fileName + ".png");
int textureID = texture.getTextureID();
this.textureIDs.add(textureID);
return textureID;

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@ -0,0 +1,119 @@
package core.engine;
import core.engine.model.RawModel;
import utils.vectors.Vector2f;
import utils.vectors.Vector3f;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.util.ArrayList;
import java.util.List;
public class OBJLoader {
public static RawModel loadOBJModel(String fileName, Loader loader) {
FileReader fileReader = null;
try {
fileReader = new FileReader("res/" + fileName + ".obj");
} catch (FileNotFoundException e) {
e.printStackTrace();
}
if(fileReader != null) {
BufferedReader bufferedReader = new BufferedReader(fileReader);
String line = null;
List<Vector3f> vertices = new ArrayList<>();
List<Vector2f> textures = new ArrayList<>();
List<Vector3f> normals = new ArrayList<>();
List<Integer> indices = new ArrayList<>();
float[] verticesArray = null;
float[] normalsArray = null;
float[] texturesArray = null;
int[] indicesArray = null;
try {
while(bufferedReader.ready()) {
line = bufferedReader.readLine();
String[] splittedLine = line.split(" ");
if(splittedLine[0].equals("v")) {
Vector3f vertex = new Vector3f(Float.parseFloat(splittedLine[1]),
Float.parseFloat(splittedLine[2]), Float.parseFloat(splittedLine[3]));
vertices.add(vertex);
} else if(splittedLine[0].equals("vt")) {
Vector2f texture = new Vector2f(Float.parseFloat(splittedLine[1]), Float.parseFloat(splittedLine[2]));
textures.add(texture);
} else if(splittedLine[0].equals("vn")) {
Vector3f normal = new Vector3f(Float.parseFloat(splittedLine[1]),
Float.parseFloat(splittedLine[2]), Float.parseFloat(splittedLine[3]));
normals.add(normal);
} else if(splittedLine[0].equals("f")) {
//No more vertices/textures/normals should be added at this point in the file
texturesArray = new float[vertices.size()*2];
normalsArray = new float[vertices.size()*3];
break;
}
}
while(line != null) {
if(!line.startsWith("f ")) {
line = bufferedReader.readLine();
continue;
}
String[] splittedLine = line.split(" ");
String[] vertex1 = splittedLine[1].split("/");
String[] vertex2 = splittedLine[2].split("/");
String[] vertex3 = splittedLine[3].split("/");
processVertex(vertex1, indices, textures, normals, texturesArray, normalsArray);
processVertex(vertex2, indices, textures, normals, texturesArray, normalsArray);
processVertex(vertex3, indices, textures, normals, texturesArray, normalsArray);
line = bufferedReader.readLine();
}
bufferedReader.close();
fileReader.close();
} catch(Exception e) {
e.printStackTrace();
}
verticesArray = new float[vertices.size()*3];
indicesArray = new int[indices.size()];
int vertexPointer = 0;
for(Vector3f vertex: vertices) {
verticesArray[vertexPointer++] = vertex.x;
verticesArray[vertexPointer++] = vertex.y;
verticesArray[vertexPointer++] = vertex.z;
}
for(int i=0; i<indices.size(); i++) {
indicesArray[i] = indices.get(i);
}
return loader.loadToVAO(verticesArray, texturesArray, indicesArray);
} else {
return null;
}
}
private static void processVertex(String[] vertexData, List<Integer> indices, List<Vector2f> textures,
List<Vector3f> normals, float[] textureArray, float[] normalsArray) {
int currentVertexPointer = Integer.parseInt(vertexData[0]) -1;
indices.add(currentVertexPointer);
Vector2f currentTex = textures.get(Integer.parseInt(vertexData[1])-1);
textureArray[currentVertexPointer*2] = currentTex.x;
textureArray[currentVertexPointer*2+1] = 1 - currentTex.y;
Vector3f currentNorm = normals.get(Integer.parseInt(vertexData[2])-1);
normalsArray[currentVertexPointer*3] = currentNorm.x;
normalsArray[currentVertexPointer*3+1] = currentNorm.y;
normalsArray[currentVertexPointer*3+2] = currentNorm.z;
}
}

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@ -29,7 +29,7 @@ public class Renderer {
public void prepare() {
GL11.glEnable(GL11.GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
GL11.glClearColor(1,0,0,1);
GL11.glClearColor(5,195,221,1);
}
public void render(Entity entity, StaticShader shader) {

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@ -10,19 +10,19 @@ public class Camera {
private float roll;
public void moveLeft() {
position.x += 0.02f;
position.x += 0.5f;
}
public void moveForward() {
position.z -= 0.02f;
position.z -= .5f;
}
public void moveBackward() {
position.z += 0.02f;
position.z += .5f;
}
public void moveRight() {
position.x -= 0.02f;
position.x -= .5f;
}
public Vector3f getPosition() {