Fix offset when camera moving (offset with camera rotating remains)

This commit is contained in:
Sebastian 2023-10-06 16:04:26 +02:00
parent 8b8497b53b
commit be82d76bba
2 changed files with 63 additions and 21 deletions

View File

@ -138,6 +138,7 @@ public class Engine {
MousePicker mousePicker = new MousePicker(camera, renderer.getProjectionMatrix(), terrain);
input(camera, renderer, mousePicker);
while ( !glfwWindowShouldClose(window) ) {
renderer.processTerrain(terrain);
//renderer.processEntity(hexagonEntity);
@ -185,9 +186,7 @@ public class Engine {
DoubleBuffer posX = BufferUtils.createDoubleBuffer(1);
DoubleBuffer posY = BufferUtils.createDoubleBuffer(1);
glfwGetCursorPos(window, posX, posY);
System.out.println(posX.get(0) + "|" + posY.get(0));
mousePicker.update((float) posX.get(0), (float) posY.get(0));
mousePicker.calcIntersectingTerrainTile();
}
}
};

View File

@ -10,6 +10,9 @@ import utils.vectors.*;
public class MousePicker {
private static final int RECURSION_COUNT = 200;
private static final float RAY_RANGE = 600;
private Vector3f currentRay = new Vector3f();
private Matrix4f projectionMatrix;
@ -18,7 +21,6 @@ public class MousePicker {
private Terrain terrain;
private Vector3f currentTerrainPoint;
private TerrainTile currentTerrainTile;
public MousePicker(Camera cam, Matrix4f projection, Terrain terrain) {
camera = cam;
@ -38,10 +40,15 @@ public class MousePicker {
public void update(float mouseX, float mouseY) {
viewMatrix = MatrixGraphicUtils.createViewMatrix(camera);
currentRay = calculateMouseRay(mouseX, mouseY);
currentTerrainPoint = calcCurrentTerrainIntersection();
currentTerrainTile = calcIntersectingTerrainTile();
if(currentTerrainTile != null) {
currentTerrainTile.setColor(new Vector3f(1f, 1f, 1f));
if (intersectionInRange(0, RAY_RANGE, currentRay)) {
currentTerrainPoint = binarySearch(0, 0, RAY_RANGE, currentRay);
} else {
currentTerrainPoint = null;
}
System.out.println(currentTerrainPoint);
TerrainTile terrainTile = calcIntersectingTerrainTile();
if(terrainTile != null) {
terrainTile.setColor(new Vector3f(1f, 1f, 1f));
}
}
@ -49,18 +56,16 @@ public class MousePicker {
private Vector3f calculateMouseRay(float mouseX, float mouseY) {
Vector2f normalizedCoords = getNormalisedDeviceCoordinates(mouseX, mouseY);
Vector4f clipCoords = new Vector4f(normalizedCoords.x, normalizedCoords.y, -1.0f, 1.0f);
// Transform the clip coordinates into eye coordinates using the projection matrix
Vector4f eyeCoords = toEyeCoords(clipCoords);
// Transform the eye coordinates into world coordinates using the view matrix
return toWorldCoords(eyeCoords);
Vector3f worldRay = toWorldCoords(eyeCoords);
return worldRay;
}
private Vector3f toWorldCoords(Vector4f eyeCoords) {
Matrix4f invertedView = Matrix4f.invert(viewMatrix, null);
Vector4f rayWorld = Matrix4f.transform(invertedView, eyeCoords, null);
Vector3f mouseRay = new Vector3f(rayWorld.x, rayWorld.y, rayWorld.z);
mouseRay.normalise();
return mouseRay;
}
@ -78,18 +83,55 @@ public class MousePicker {
//**********************************************************
private Vector3f calcCurrentTerrainIntersection() {
private Vector3f getPointOnRay(Vector3f ray, float distance) {
Vector3f camPos = camera.getPosition();
float rayFactor = -camPos.y / currentRay.y;
float terrainX = camPos.x + rayFactor * currentRay.x;
float terrainY = camPos.y + rayFactor * currentRay.y;
float terrainZ = camPos.z + rayFactor * currentRay.z;
return new Vector3f(terrainX, terrainY, terrainZ);
Vector3f start = new Vector3f(camPos.x, camPos.y, -camPos.z);
Vector3f scaledRay = new Vector3f(ray.x * distance, ray.y * distance, ray.z * distance);
return Vector3f.add(start, scaledRay, null);
}
private Vector3f binarySearch(int count, float start, float finish, Vector3f ray) {
float half = start + ((finish - start) / 2f);
if (count >= RECURSION_COUNT) {
Vector3f endPoint = getPointOnRay(ray, half);
Terrain terrain = getTerrain(endPoint.getX(), endPoint.getZ());
if (terrain != null) {
return endPoint;
} else {
return null;
}
}
if (intersectionInRange(start, half, ray)) {
return binarySearch(count + 1, start, half, ray);
} else {
return binarySearch(count + 1, half, finish, ray);
}
}
private boolean intersectionInRange(float start, float finish, Vector3f ray) {
Vector3f startPoint = getPointOnRay(ray, start);
Vector3f endPoint = getPointOnRay(ray, finish);
if (!isUnderGround(startPoint) && isUnderGround(endPoint)) {
return true;
} else {
return false;
}
}
private boolean isUnderGround(Vector3f testPoint) {
Terrain terrain = getTerrain(testPoint.getX(), testPoint.getZ());
float height = 0;
if (testPoint.y < height) {
return true;
} else {
return false;
}
}
private Terrain getTerrain(float worldX, float worldZ) {
return terrain;
}
//**********************************************************
public TerrainTile calcIntersectingTerrainTile() {
for(TerrainTile terrainTile : terrain.getTerrainTiles()) {
@ -109,4 +151,5 @@ public class MousePicker {
return null;
}
}