diff --git a/client/src/main/java/core/engine/shader/fragmentShader.glsl b/client/src/main/java/core/engine/shader/fragmentShader.glsl index 3aaa943..bd7f6d4 100644 --- a/client/src/main/java/core/engine/shader/fragmentShader.glsl +++ b/client/src/main/java/core/engine/shader/fragmentShader.glsl @@ -14,7 +14,7 @@ void main(void) { vec3 unitToLightVector = normalize(toLightVector); float nDotl = dot(unitNormal, unitToLightVector); - float brightness = max(nDotl, 0.0); + float brightness = max(nDotl, 0.2); vec3 diffusde = brightness * lightColor; out_Color = vec4(diffusde, 1.0) * texture(textureSampler, pass_textureCoords);