From ce75297105809e7359a71fe976e178576c2b7532 Mon Sep 17 00:00:00 2001 From: Sebastian Date: Fri, 11 Aug 2023 20:06:38 +0200 Subject: [PATCH] Ambient Lightning --- client/src/main/java/core/engine/shader/fragmentShader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/src/main/java/core/engine/shader/fragmentShader.glsl b/client/src/main/java/core/engine/shader/fragmentShader.glsl index 3aaa943..bd7f6d4 100644 --- a/client/src/main/java/core/engine/shader/fragmentShader.glsl +++ b/client/src/main/java/core/engine/shader/fragmentShader.glsl @@ -14,7 +14,7 @@ void main(void) { vec3 unitToLightVector = normalize(toLightVector); float nDotl = dot(unitNormal, unitToLightVector); - float brightness = max(nDotl, 0.0); + float brightness = max(nDotl, 0.2); vec3 diffusde = brightness * lightColor; out_Color = vec4(diffusde, 1.0) * texture(textureSampler, pass_textureCoords);