From d11e58c9980cd95780f93f326095e759ecadd533 Mon Sep 17 00:00:00 2001 From: Sebastian Date: Wed, 4 Oct 2023 08:55:13 +0200 Subject: [PATCH] Remove usement of unused entity dragon (remaining from tut) --- client/src/main/java/core/engine/Engine.java | 7 ------- 1 file changed, 7 deletions(-) diff --git a/client/src/main/java/core/engine/Engine.java b/client/src/main/java/core/engine/Engine.java index 4a4411b..fdaf483 100644 --- a/client/src/main/java/core/engine/Engine.java +++ b/client/src/main/java/core/engine/Engine.java @@ -122,10 +122,6 @@ public class Engine { Light light = new Light(new Vector3f(0,0,-20), new Vector3f(1,1,1)); - RawModel model = OBJLoader.loadOBJModel("dragon", loader); - ModelTexture modelTexture = new ModelTexture(loader.loadTexture("white")); - TexturedModel texturedModel = new TexturedModel(model, modelTexture); - Entity entity = new Entity(texturedModel, new Vector3f(0,0,-50), 0,0,0,1); //Generate Simple, Flat Terrain Terrain terrain = new Terrain( loader, new ModelTexture(loader.loadTexture("grass"))); @@ -143,9 +139,6 @@ public class Engine { input(camera, renderer); while ( !glfwWindowShouldClose(window) ) { renderer.processEntity(hexagonEntity); - //entity.increaseRotation(0,1,0); - //renderer.processTerrain(terrain); - //renderer.processEntity(entity); renderer.render(light, camera); glfwSwapBuffers(window); // swap the color buffers // Poll for window events. The key callback above will only be