Initialize GameEngine (create empty window)
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.gitignore
vendored
39
.gitignore
vendored
@ -100,6 +100,45 @@ fabric.properties
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# Editor-based Rest Client
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.idea/httpRequests
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target/
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!.mvn/wrapper/maven-wrapper.jar
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!**/src/main/**/target/
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!**/src/test/**/target/
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### IntelliJ IDEA ###
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.idea/modules.xml
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.idea/jarRepositories.xml
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.idea/compiler.xml
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.idea/libraries/
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client/.idea/
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*.iws
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*.iml
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*.ipr
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### Eclipse ###
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.apt_generated
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.classpath
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.factorypath
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.project
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.settings
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.springBeans
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.sts4-cache
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### NetBeans ###
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/nbproject/private/
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/nbbuild/
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/dist/
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/nbdist/
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/.nb-gradle/
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build/
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!**/src/main/**/build/
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!**/src/test/**/build/
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### VS Code ###
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.vscode/
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### Mac OS ###
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.DS_Store
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# Android studio 3.1+ serialized cache file
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.idea/caches/build_file_checksums.ser
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149
client/pom.xml
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149
client/pom.xml
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@ -0,0 +1,149 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<groupId>org.example</groupId>
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<artifactId>client</artifactId>
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<version>1.0-SNAPSHOT</version>
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<properties>
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<maven.compiler.source>17</maven.compiler.source>
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<maven.compiler.target>17</maven.compiler.target>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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<lwjgl.version>3.3.2</lwjgl.version>
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</properties>
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<profiles>
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<profile>
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<id>lwjgl-natives-linux-amd64</id>
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<activation>
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<os>
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<family>unix</family>
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<arch>amd64</arch>
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</os>
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</activation>
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<properties>
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<lwjgl.natives>natives-linux</lwjgl.natives>
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</properties>
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</profile>
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<profile>
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<id>lwjgl-natives-windows-amd64</id>
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<activation>
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<os>
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<family>windows</family>
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<arch>amd64</arch>
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</os>
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</activation>
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<properties>
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<lwjgl.natives>natives-windows</lwjgl.natives>
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</properties>
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</profile>
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</profiles>
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<dependencyManagement>
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<dependencies>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-bom</artifactId>
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<version>${lwjgl.version}</version>
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<scope>import</scope>
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<type>pom</type>
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</dependency>
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</dependencies>
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</dependencyManagement>
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<dependencies>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-assimp</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-bgfx</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-glfw</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-nanovg</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-nuklear</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-openal</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-opengl</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-par</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-stb</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-assimp</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-bgfx</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-glfw</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-nanovg</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-nuklear</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-openal</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-opengl</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-par</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-stb</artifactId>
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<classifier>${lwjgl.natives}</classifier>
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</dependency>
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</dependencies>
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</project>
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15
client/src/main/java/core/Main.java
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15
client/src/main/java/core/Main.java
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package core;
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import core.engine.Engine;
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public class Main {
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private static final Engine gameEngine = new Engine();
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public static void main(String[] args) {
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}
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}
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client/src/main/java/core/engine/Engine.java
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116
client/src/main/java/core/engine/Engine.java
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package core.engine;
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import org.lwjgl.Version;
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import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.glfw.GLFWVidMode;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.system.MemoryStack;
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import java.nio.IntBuffer;
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import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.glfw.GLFW.glfwSwapBuffers;
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import static org.lwjgl.opengl.GL11.glClearColor;
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import static org.lwjgl.opengl.GL11C.*;
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import static org.lwjgl.system.MemoryStack.stackPush;
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import static org.lwjgl.system.MemoryUtil.NULL;
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public class Engine {
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private long window;
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public Engine() {
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System.out.println("Hello LWJGL " + Version.getVersion() + "!");
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init();
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loop();
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// Free the window callbacks and destroy the window
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glfwFreeCallbacks(window);
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glfwDestroyWindow(window);
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// Terminate GLFW and free the error callback
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glfwTerminate();
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glfwSetErrorCallback(null).free();
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}
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private void init() {
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// Setup an error callback. The default implementation
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// will print the error message in System.err.
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GLFWErrorCallback.createPrint(System.err).set();
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// Initialize GLFW. Most GLFW functions will not work before doing this.
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if ( !glfwInit() )
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throw new IllegalStateException("Unable to initialize GLFW");
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// Configure GLFW
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glfwDefaultWindowHints(); // optional, the current window hints are already the default
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
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// Create the window
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window = glfwCreateWindow(300, 300, "Hello World!", NULL, NULL);
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if ( window == NULL )
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throw new RuntimeException("Failed to create the GLFW window");
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// Setup a key callback. It will be called every time a key is pressed, repeated or released.
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glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
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if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
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glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
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});
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// Get the thread stack and push a new frame
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try ( MemoryStack stack = stackPush() ) {
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IntBuffer pWidth = stack.mallocInt(1); // int*
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IntBuffer pHeight = stack.mallocInt(1); // int*
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// Get the window size passed to glfwCreateWindow
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glfwGetWindowSize(window, pWidth, pHeight);
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// Get the resolution of the primary monitor
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GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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// Center the window
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glfwSetWindowPos(
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window,
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(vidmode.width() - pWidth.get(0)) / 2,
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(vidmode.height() - pHeight.get(0)) / 2
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);
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} // the stack frame is popped automatically
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// Make the OpenGL context current
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glfwMakeContextCurrent(window);
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// Enable v-sync
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glfwSwapInterval(1);
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// Make the window visible
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glfwShowWindow(window);
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}
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private void loop() {
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// This line is critical for LWJGL's interoperation with GLFW's
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// OpenGL context, or any context that is managed externally.
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// LWJGL detects the context that is current in the current thread,
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// creates the GLCapabilities instance and makes the OpenGL
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// bindings available for use.
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GL.createCapabilities();
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// Set the clear color
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glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
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// Run the rendering loop until the user has attempted to close
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// the window or has pressed the ESCAPE key.
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while ( !glfwWindowShouldClose(window) ) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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glfwSwapBuffers(window); // swap the color buffers
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// Poll for window events. The key callback above will only be
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// invoked during this call.
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glfwPollEvents();
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}
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}
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}
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