Implement MousePicker

This commit is contained in:
Sebastian 2023-10-05 15:55:23 +02:00
parent 44514f87e5
commit ed6a4e8472
3 changed files with 80 additions and 2 deletions

View File

@ -9,6 +9,7 @@ import core.engine.model.TexturedModel;
import core.engine.renderer.MasterRenderer; import core.engine.renderer.MasterRenderer;
import core.engine.terrain.Terrain; import core.engine.terrain.Terrain;
import core.engine.textures.ModelTexture; import core.engine.textures.ModelTexture;
import core.engine.toolbox.MousePicker;
import org.lwjgl.BufferUtils; import org.lwjgl.BufferUtils;
import org.lwjgl.Version; import org.lwjgl.Version;
import org.lwjgl.glfw.*; import org.lwjgl.glfw.*;
@ -134,7 +135,8 @@ public class Engine {
// Run the rendering loop until the user has attempted to close // Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key. // the window or has pressed the ESCAPE key.
MasterRenderer renderer = new MasterRenderer(); MasterRenderer renderer = new MasterRenderer();
input(camera, renderer); MousePicker mousePicker = new MousePicker(camera, renderer.getProjectionMatrix());
input(camera, renderer, mousePicker);
while ( !glfwWindowShouldClose(window) ) { while ( !glfwWindowShouldClose(window) ) {
renderer.processTerrain(terrain); renderer.processTerrain(terrain);
//renderer.processEntity(hexagonEntity); //renderer.processEntity(hexagonEntity);
@ -148,7 +150,7 @@ public class Engine {
loader.cleanUp(); loader.cleanUp();
} }
private void input(Camera camera, MasterRenderer masterRenderer) { private void input(Camera camera, MasterRenderer masterRenderer, MousePicker mousePicker) {
GLFWScrollCallback glfwScrollCallback = new GLFWScrollCallback() { GLFWScrollCallback glfwScrollCallback = new GLFWScrollCallback() {
@Override @Override
@ -172,6 +174,16 @@ public class Engine {
// Middle mouse button released // Middle mouse button released
isMouseWheelPressed = false; isMouseWheelPressed = false;
} }
if(button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
//Track mouse position
DoubleBuffer posX = BufferUtils.createDoubleBuffer(1);
DoubleBuffer posY = BufferUtils.createDoubleBuffer(1);
glfwGetCursorPos(window, posX, posY);
System.out.println(posX.get(0) + "|" + posY.get(0));
mousePicker.update((float) posX.get(0), (float) posY.get(0));
System.out.println(mousePicker.getCurrentRay());
}
} }
}; };
@ -235,6 +247,8 @@ public class Engine {
} }
}); });
} }
} }

View File

@ -110,4 +110,8 @@ public class MasterRenderer {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} }
} }
public Matrix4f getProjectionMatrix() {
return projectionMatrix;
}
} }

View File

@ -0,0 +1,60 @@
package core.engine.toolbox;
import core.engine.Engine;
import core.engine.entity.Camera;
import org.lwjgl.system.windows.MOUSEINPUT;
import utils.MatrixGraphicUtils;
import utils.vectors.Matrix4f;
import utils.vectors.Vector2f;
import utils.vectors.Vector3f;
import utils.vectors.Vector4f;
public class MousePicker {
private Vector3f currentRay;
private Matrix4f projectionMatrix;
private Matrix4f viewMatrix;
private Camera camera;
public MousePicker(Camera camera, Matrix4f projectionMatrix) {
this.camera = camera;
this.projectionMatrix = projectionMatrix;
this.viewMatrix = MatrixGraphicUtils.createViewMatrix(camera);
}
public Vector3f getCurrentRay() {
return currentRay;
}
public void update(float mouseX, float mouseY) {
this.viewMatrix = MatrixGraphicUtils.createViewMatrix(camera);
this.currentRay = calculateMouseRay(mouseX, mouseY);
}
public Vector3f calculateMouseRay(float mouseX, float mouseY) {
Vector2f normalizedDeviceCoords = getNormalizedDeviceCoords(mouseX, mouseY);
Vector4f clipCoords = new Vector4f(normalizedDeviceCoords.x, normalizedDeviceCoords.y, -1f, 1f);
Vector4f eyeCoords = toEyeCoords(clipCoords);
return toWorldCoords(eyeCoords);
}
private Vector2f getNormalizedDeviceCoords(float mouseX, float mouseY) {
float x = (2f* mouseX) / Engine.WINDOW_WIDTH -1;
float y = (2f * mouseY) / Engine.WINDOW_HEIGHT -1;
return new Vector2f(x, y);
}
private Vector4f toEyeCoords(Vector4f clipCoords) {
Matrix4f invertedProjectionMatrix = Matrix4f.invert(projectionMatrix, null);
Vector4f eyeCoords = Matrix4f.transform(invertedProjectionMatrix, clipCoords, null);
return new Vector4f(eyeCoords.x, eyeCoords.y, -1f, 0f);
}
private Vector3f toWorldCoords (Vector4f eyeCoords) {
Matrix4f invertedViewMatrix = Matrix4f.invert(viewMatrix, null);
Vector4f rayWorld = Matrix4f.transform(invertedViewMatrix, eyeCoords, null);
Vector3f worldCoords = new Vector3f(rayWorld.x, rayWorld.y, rayWorld.z);
worldCoords.normalise();
return worldCoords;
}
}