Dicewars-Java-Approach/server/game-logic/Manager/GameManager.java

117 lines
2.8 KiB
Java

package Manager;
import Field.Field;
import Player.Player;
import AttackInformations.AttackInformations;
import java.util.ArrayList;
import java.util.Random;
class Max{
private int max;
public Max(int num1, int num2){
if(num1 < num2){
max = num1;
}
else{
max = num2;
}
}
public int get_max(){
return max;
}
}
public class GameManager {
private ArrayList<Field> fields;
private ArrayList<Player> players;
private Player current_att_pl;
private Random rand_num_gen;
public GameManager(){
fields = new ArrayList<Field>();
players = new ArrayList<Player>();
rand_num_gen = new Random();
}
public ArrayList<Player> get_players(){
return players;
}
public void add_player(String input){
if(players.size() < 8){
Player pl = new Player(input,players.size());
players.add(pl);
}
}
public AttackInformations attack_field(Field att_field, Field def_field){
boolean attack_allowed= false;
boolean att_field_allowed = false;
boolean def_field_allowed = false;
for(Field field:fields){
if(field == att_field){
att_field_allowed = true;
}
if(field == def_field){
def_field_allowed = true;
}
}
for(Field neigh:att_field.get_neighbours()){
if(neigh == def_field){
attack_allowed = true;
}
}
attack_allowed = att_field_allowed && def_field_allowed && attack_allowed;
AttackInformations infor;
if(attack_allowed){
int att_field_sum = 0;
int def_field_sum = 0;
for(int i = 0; i < att_field.get_dice_number();i++){
att_field_sum += 1 + rand_num_gen.nextInt(6);
}
for(int i = 0; i < def_field.get_dice_number();i++){
def_field_sum += 1 + rand_num_gen.nextInt(6);
}
infor = new AttackInformations(att_field_sum, def_field_sum,true);
if(infor.get_attack_success()){
Max M = new Max(att_field.get_dice_number()-1,1);
def_field.set_dice_number(M.get_max());
def_field.set_owner(att_field.get_owner());
}
att_field.set_dice_number(1);
}
else{
infor = new AttackInformations(-1,-1,false);
}
return infor;
}
public ArrayList<Field> get_fields(){
return fields;
}
public void new_game(){
fields.clear();
int num_fields = 20 + rand_num_gen.nextInt(10);
int[] player_num_fields = new int[players.size()];
for(int x: player_num_fields){
x = 0;
}
}
}