//
// Created by sebastian on 08.02.26.
//

#ifndef TRANSFORMCOMPONENT_H
#define TRANSFORMCOMPONENT_H
#include "Component.h"


class TransformComponent : public Component {
public:
    TransformComponent(glm::vec3 position, glm::vec3 rotation, float scale) : position(position), rotation(rotation), scale(scale) {};
    glm::vec3 position;
    glm::vec3 rotation;
    float scale;
};



#endif //TRANSFORMCOMPONENT_H
