//
// Created by sebastian on 07.02.26.
//

#ifndef MAP_H
#define MAP_H
#include "../../engine/core/ECS/EntityManager.h"

struct Area {
    int id;
    std::vector<EntityID> tiles;
};

class Map {
public:
    int width;
    int height;

    std::vector<Area> areas;

    void clear(EntityManager& entityManager);
};



#endif //MAP_H
