//
// Created by sebastian on 10.02.26.
//

#ifndef DICEWARS_SIEDLER_UIIMAGE_H
#define DICEWARS_SIEDLER_UIIMAGE_H
#include "UiComponent.h"


class UiImage : public UiComponent {
public:
    UiImage(GLuint textureID, const LayoutStyle& style) : textureID(textureID), UiComponent(style) {

    };

protected:
    void onCollectRenderData(UiRenderBundle& renderBundle) override;

private:
    GLuint textureID;
};


#endif //DICEWARS_SIEDLER_UIIMAGE_H