//
// Created by sebastian on 07.02.26.
//

#ifndef TEXTURE2D_H
#define TEXTURE2D_H
#include "glad/glad.h"

struct Texture2D {
    GLuint id = 0;

    int width = 0;
    int height = 0;
    int channels = 0;

    unsigned char* pixels = nullptr;
};

#endif //TEXTURE2D_H
