//
// Created by sebastian on 24.12.25.
//

#ifndef DICEWARS_SIEDLER_RAWMODEL_H
#define DICEWARS_SIEDLER_RAWMODEL_H
#include "glad/glad.h"


class RawModel {

public:
    RawModel(GLuint vaoID, int vertexCount);
    GLuint vaoID;
    int vertexCount;

};


#endif //DICEWARS_SIEDLER_RAWMODEL_H