//
// Created by sebastian on 08.02.26.
//

#ifndef BUILDINGPLACEMENTSYSTEM_H
#define BUILDINGPLACEMENTSYSTEM_H
#include "../../../GameMode.h"
#include "../../../../engine/core/ECS/EntityManager.h"


class BuildingPlacementSystem {
public:
    void update(EntityManager &entityManager, GameMode &gameMode, EntityID player);
};



#endif //BUILDINGPLACEMENTSYSTEM_H
