This commit is contained in:
sebastian 2026-02-14 08:37:38 +01:00
parent f301cede21
commit 0ca673f702
2 changed files with 1 additions and 2 deletions

View File

@ -110,7 +110,7 @@ void GameLayer::onUpdate()
camera->move(moveDir, 0.5f); camera->move(moveDir, 0.5f);
tileHighlightSystem->update(*entityManager, *mousePicker, *camera); tileHighlightSystem->update(*entityManager, *mousePicker, *camera);
buildingPlacementSystem->update(*entityManager, *gameMode, 0, *turnState); buildingPlacementSystem->update(*entityManager, *gameMode, 0, *turnState);
renderSystem->render(*entityManager, *renderer); RenderSystem::render(*entityManager, *renderer);
renderer->render(*light, *camera); renderer->render(*light, *camera);
} }

View File

@ -40,7 +40,6 @@ private:
std::vector<std::shared_ptr<Entity>> mapEntities; std::vector<std::shared_ptr<Entity>> mapEntities;
std::vector<std::shared_ptr<Entity>> entities; std::vector<std::shared_ptr<Entity>> entities;
std::unique_ptr<RenderSystem> renderSystem = std::make_unique<RenderSystem>();
std::unique_ptr<TileHighlightSystem> tileHighlightSystem = std::make_unique<TileHighlightSystem>(); std::unique_ptr<TileHighlightSystem> tileHighlightSystem = std::make_unique<TileHighlightSystem>();
std::unique_ptr<BuildingPlacementSystem> buildingPlacementSystem = std::make_unique<BuildingPlacementSystem>(); std::unique_ptr<BuildingPlacementSystem> buildingPlacementSystem = std::make_unique<BuildingPlacementSystem>();
std::unique_ptr<EntityManager> entityManager = std::make_unique<EntityManager>(); std::unique_ptr<EntityManager> entityManager = std::make_unique<EntityManager>();