diff --git a/src/engine/renderer/Renderer.cpp b/src/engine/renderer/Renderer.cpp index a741957..87bf48c 100644 --- a/src/engine/renderer/Renderer.cpp +++ b/src/engine/renderer/Renderer.cpp @@ -11,8 +11,9 @@ #include "model/TexturedModel.h" void Renderer::prepare(const Camera& camera) { + glEnable(GL_DEPTH_TEST); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const glm::mat4 viewMatrix = MathUtils::createViewMatrix(camera); staticShader.start();