diff --git a/src/game/UILayer.cpp b/src/game/UILayer.cpp index ebfdfec..45601cf 100644 --- a/src/game/UILayer.cpp +++ b/src/game/UILayer.cpp @@ -59,11 +59,11 @@ void UILayer::onAttach() { auto inventoryContainer = std::make_unique(*smallFont); - inventoryContainer->addRessource("wood_icon", "background", 10, RessourceType::WOOD); - inventoryContainer->addRessource("stone_icon","background", 1139, RessourceType::STONE); - inventoryContainer->addRessource("people_icon","background", 523, RessourceType::PEOPLE); - inventoryContainer->addRessource("food_icon","background", 89, RessourceType::FOOD); - inventoryContainer->addRessource("soldiers_icon", "background",45, RessourceType::SOLDIERS); + inventoryContainer->addRessource("wood_icon", "background", 0, RessourceType::WOOD); + inventoryContainer->addRessource("stone_icon","background", 0, RessourceType::STONE); + inventoryContainer->addRessource("people_icon","background", 0, RessourceType::PEOPLE); + inventoryContainer->addRessource("food_icon","background", 0, RessourceType::FOOD); + inventoryContainer->addRessource("soldiers_icon", "background",0, RessourceType::SOLDIERS); auto uiContainer = std::make_unique(); uiContainer->getLayoutStyle().width = SizeValue(1.f, SizeUnit::Percent);